Base Class: Sorcerer
Venomancers use the poison running through their veins to attack.
Deadly Chemist
1st–level Venomancer feature
You gain proficiency with alchemist's supplies and poisoner's kit.
Detect Toxins
1st–level Venomancer feature
As an action, you can cast the Detect Poison and Disease spell a number of times equal to your Proficiency bonus. When you cast the Detect Poison and Disease spell using this feature you give off no indication that you are casting a spell. Furthermore, you do not require any verbal, semantic, or material components when using this feature.
You regain all uses of this feature after you complete a long rest.
Poison Resistance
1st–level Venomancer feature
You have advantage on saving throws against disease and poison, and you have resistance against poison damage.
Venomancer Spells
1st–level Venomancer feature
You learn additional spells when you reach certain levels in this class, as shown on the Venomancer Spells table. Each of these spells counts as a sorcerer spell for you, but it does not count against the number of sorcerer spells you know.
Venomancer Spells
| SORCERER LEVEL | SPELLS |
|---|---|
| 1st | |
| 3rd | |
| 5th | |
| 7th | |
| 9th |
Poisonous Blood
6th–level Venomancer feature
When you take damage of any type but psychic, each creature of your choice within 10 feet of you take poison damage equal to half your sorcerer level (rounded down).
- When you reach 10th–level in this class, the radius of this poisonous splash increases by an additional 10 feet, for a total of 20 feet.
- When you reach 14th–level in this class, the radius of this poisonous splash increases by an additional 10 feet, for a total of 30 feet.
- When you reach 18th–level in this class, the radius of this poisonous splash increases by an additional 10 feet, for a total of 40 feet.
Toxic Undead
6th–level Venomancer feature
Your undead servants gain some of your toxicity. Any skeleton or zombie you create with your Animate Dead spell, deal an extra 1d6 poison damage with their attacks.
- When you reach 10th–level in this class, the damage your undead servants deal increases by an additional 1d6, for a total of 2d6.
- When you reach 14th–level in this class, the damage your undead servants deal increases by an additional 1d6, for a total of 3d6.
- When you reach 18th–level in this class, the damage your undead servants deal increases by an additional 1d6, for a total of 4d6.
Death Burst
14th–level Venomancer feature
Whenever any of your undead creatures that you created with the Animate Dead spell die, they explode into a shower of poison. Each creature within 10 feet of it must succeed on a Constitution saving throw agents your spell save DC. You are immune to the poison from your undead creatures. On a failed save, a creature takes 8d6 poison damage and is poisoned for one minute. On a successful save, the creature takes half damage and is not poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature in the area of more than one poisonous burst is affected only once.
In addition, you can use a bonus action to immediately detonate any number of your undead servants that you can see. The chosen undead die, and explode in a shower of poison as described above.
Poison Immunity
18th–level Venomancer feature
You are immune to disease, poison damage, and the poisoned condition.
Previous Versions
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7/29/2022 9:38:07 PM
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