Fighter
Base Class: Fighter

This fighter unleashes a flurry of attacks to wear down large targets or thin great hordes. They slash and reap with their blades to destroy all in their path.

Whirling strikes

Beginning when you choose this archetype at 3rd level, if you target one creature with all your melee attacks, you deal extra damage to it. Similarly, if you target multiple creatures with your melee attacks, all other hostile creatures within reach of your weapon suffer extra damage.

At level 3, the extra damage is a d4. At level 7 it becomes a d6. At level 15, it becomes a d8. At level 18, it becomes a d10.

Dexterous Fighter

Starting at 7th level, you can add your proficiency bonus to any Dexterity check you make.

In addition, when you climb, half the amount of walking speed used up.

Dual Wielding Master

At 10th level, if you are dual wielding, instead of making one additional attack, you can choose to make an amount of attacks equal to your dexterity modifiers (min 1).

Eviscerating Strikes.

Starting at 15th level, when attacking with a melee finesse weapon, you deal extra damage equal to twice your dexterity modifier.

Whirlwind form

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

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