Base Class: Barbarian
From a place of stalwart fervour, in the darkest recess of your heart you know that you are destined to be a mighty and glorious hero; a brilliant defender of the weak and a heralded champion of all things. There are surely none who could best your unrivaled power, nor your utmost vainglorious ego. You are a seeker of justice, a protector of honor and righteousness, and all of the great things that brings.
Zealous Might
Starting when you choose this path at 3rd level, you can channel your zealous might into your weapon strikes. The world will know the extent of your power!
While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is force.
Force
The extra damage you deal with Zealous Might is force.
Awe Inspiring
At 3rd level, you become a shining example of chivalry and champagne. Your mere presence and sheer force of will can inspire others to great feats. You can use a bonus action to Inspire any creature you choose within 60 feet, giving them a d6 inspiration die for 1 minute. The inspiration die is lost upon use. This feature can be used a number of times equal to your Constitution modifier (minimum 1) and will recharge upon a short or long rest
Ultimate Focus: I cannot fail!
Starting at 6th level, the Heroic Might that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.
Heroic Presence
At 10th level, you learn to harness the power of your heroic inspiration! As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Rage beyond Death
Beginning at 14th level, the Zealous Heroism that fuels your rage allows you to shrug off fatal blows.
While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
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