Base Class: Fighter
The Rune collapse fighter is one of the arcane and a master at resort management and is the one to boost the party
you make Ruin that boost you and allow you to fight past your full power.
Rune magic
Rune Magic
at 3rd level, you learn magics or ruins and how to collapse them. you can make one ruin at the end of your long rest, you can have 10+your fighter levels at once. the dc of your ruins are 8+proficiency bonus+Intelligence. at the end of your long rest you can roll a d6 to determined what ruin you get (this moves up to a d8 at 7th level, a d10 at 10th level and a d12 15th level) to use ruins you can collapse them as a bonus action (you can collapse ruin equal to your Intelligence with a minimum of 1)
Rune of speed you gain 30ft of additional movement for one minuet
at 18th level this increases to 60ft
Rune of size your size increase by one and you do an additional d8 of damage for one minuet
at 18th level this increases to 3d8
Rune of strength you gain a plus 2 to hit for one minuet at
18th level this increases to a plus 5
Rune of healing you can throw this to yourself or someone with in 30ft that you can see and heal them for 1d4+Intelligence
at 18th level this increases to 1d8+Intelligence
Rune of mind you can pick a creature within 30ft and they must do a wisdom saving throw ageist your Ruin DC or be frightened for one minuet
at 18th level you can pick 2 creatures to target
Rune of vines you pick one creature within 30ft of you and cast entangle on them ageist your Ruin DC
at 18th level you can target 3 creatures
magic mind
at 3rd level, you gain proficiency in Arcana
Rune adapted
Rune adapted
at 7th level, you become more adapted with Ruin magic allowing you to make two new Ruins and at the end of your long rest you roll a d8 instead of a d6.
Rune of range you can hit stuff within 10ft of you with a melee attack for one minuet
at 18th level this move to 15ft
Rune of stealth you can add your intelligence to your stealth check for one minuet
at 18th level you add double your intelligence to the check
Better Rune craft
Better Rune craft
at 10th level, you become better at Ruin craft allowing you to make two new Ruins and at the end of your long rest you roll a d10 instead of a d8, but if you can now roll a Arcana check (DC 15) to re-roll the Ruin craft dice.
Rune of counter This ruin allows you to cast Counter spell
at 18th level you can pick two things to Counter
Rune of defence you can add 2 to your ac and initiative for one minuet
at 18th level this become a plus 5
Master rune crafter
Master Rune crafter
at 15th level, you become a master Rune crafter allowing you to make two new Runes and at the end of your long rest you roll a d12 instead of a d10, the DC and the re-roll moves down to a DC 10
Rune of Guidance
you can add 1d8 to your next skill check
at 18th level this increases to 1d12
Rune of chaos
you roll 1d12-1 and that is what rune this is, if you get a 0 the ruin fizzles out and dose nothing
at 18th level when you get a 0 you pick what this Rune dose (out of the other ruins)
Rune empower
Rune empower
at 18th level, all your Runes level up and you pick one additional rune at the end of your long rest and your intelligence increases to a 24
Previous Versions
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5/8/2022 1:26:46 AM
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