Cleric
Base Class: Cleric

A cleric who uses their connection to the god of luck to gain more luck, take advantage of their luck, and curse their opponents to never be lucky again.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency in all Gaming Sets.

 

Your proficiency bonus is doubled for any ability check you make that any of these tools.

Even the Odds

Also starting at 1st level, you can stop your enemies from getting the leg up on you, and stop your allies from falling behind. When a creature you can see within 30 feet of you makes an attack roll, ability check, or saving throw with either advantage or disadvantage, as a reaction, you may force them to make that roll with neither advantage nor disadvantage.

Channel Divinity: Blessing of Luck

Starting at 2nd level, you can use your Channel Divinity to tap into a divine source of good fortune. As an action, you can give one creature that you are touching one luck point that lasts for the next 10 minutes.

Unpredictable Luck

Starting at 6th level, when your roll with advantage or disadvantage, you roll three dice instead of 2, and still take either the highest or lowest result as normal.

Luck Infused Strike

At 8th level, you gain the ability to infuse your strikes with divine energy. Once on each of your turns when you hit a creature with an attack, spell, weapon, or an unarmed strike, you may roll a d100. If the result is even, roll double damage dice, if it is odd, roll half damage. If the result is a perfect 7, deal double damage dice and roll max damage, of the result is a perfect 13, deal no damage. When you reach 14th level, you may roll this d100 with advantage.

Unshakeable Luck

Starting at 17th level, twice per long rest, after you find out the roll on a d20, but before you find out the result, you may cause that roll to become either a success or a failure.

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