Base Class: Fighter
Not all battles are won by brute force. Some require strategic thinking. Stormtroopers are specially trained to use find the weakest point in an enemy force and then use incredible speed to infiltrate the enemy line. Stormtroopers use damaging attacks to devastate an enemy's backline before the defender even can even realize what has happened. Stormtroopers are designed to cause chaos to enemy defenses so the main force can finish the enemy off with ease.
Eye for Weakness
Beginning when you choose this archetype at 3rd level, your gain proficiency in perception and advantage on all perception and initiative rolls. Your movement speed is increased by an additional 10ft.
Untouchable
Starting at 7th level, you gain the ability to disengage and dash as bonus actions. You can now dodge as a reaction turning a hit against you into a miss. You can only dodge one attack per turn. Your movement speed increase by another 10 ft.
Pandemonium
At 10th level, your speed and ability to see enemies' weaknesses strike fear into those who would oppose you. You gain expertise in both perception and intimidation. Additionally when you enter a hostile creature's melee range, they must succeed a wisdom saving throw (fighter level + proficiency bonus) or be frightened by you for one minute. The hostile creature can repeat the saving throw at the end of each of its turns. Damage to the creature will also break the fear. Your movement speed increases by an additional 10 ft.
Battlefield Chaos
Starting at 15th level, the chaos you cause in a battlefield opens up more opportunities for landing a devastating critical hit. You now roll a critical hit on a roll of 18-20. Your movement speed is increase one final time by 10 ft.
Blitzkrieg
At 18th level, your speed and fury unleash hell upon the enemy. Your speed surges within you, allowing you to double your amount of attack actions on your turn.
Once you use this ability, you can't use it again until you finish a short or long rest.
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