Base Class: Druid
Druids are often viewed as the servants and protectors of nature, but every tree bears rotten fruit. The rot and corruption can be found in the dark druids that seek to twist nature to their own foul desires. The mysterious Circle of Blight hold this belief. Created by a collection of druids that sought to clear the corruption from the stake that killed the vampire Gulthias, planting it in a Primeval Glade deep in an ancient forest. They were instead twisted by the blight within as it distorted the land around the Fel Tree that laid root, eating from the fruit it bore gaining knowledge of the blight as it corrupted their minds.
The abilities of the Circle of Blight druids reflect their poison beliefs.They can control plants, summon the spawn of the Gulthias tree, and drain their enemies health while healing themselves and others.
Corrupted Cantrips
When you choose this circle at 2nd level, you learn one additional cantrip of your choice between Chill Touch and Toll of the Dead.
Blighted Botanic Wildshape
Starting at 2nd level, in place of your usual ability to wildshape you instead corrupt the plant life around you shaping it into an amalgam of decaying plant and undead. While in the plant is in beast form, its type is undead and has the following traits:
- It gains darkvision out to a range of 60 feet.
- It is immune to poison, and cannot be poisoned.
- It don’t require air, food, drink, or sleep.
Spells of Blight
Your tainted connection to the blight infuses you with the ability to cast certain spells, enabling you to spread your corruption. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land of the Gulthias Tree.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Arctic
| Druid Level | Spells |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Spawn of Gulthias
At 6th level, you gain the ability to summon blights do do your bidding.
You have a pool of blight points equal to Half your druid level (rounded up). As an action, you can call upon the corruption of the Gulthias Tree. You can spend a certain amount of blight points to summon blights. A twig blight costs 1 blight point, a needle blight costs 2 blight points, and a vine blight costs 3 blight points. You can summon any combination of blights you choose, as long as it doesn't exceed the amount of blight points you currently possess. The blights appear within 30 feet of you, and wither away after 24 hours. Blights have their own initiative and actions seperate from yours
You regain spent blight points when you finish a long rest.
Vitality Siphon
At 10th level, you gain the ability to drain the health enemies and heal your allies. As an action, you may choose a creature within line of sight who is within 60 ft of you. The target takes 4d6 necrotic damage and must make a constitution saving throw against your spell save DC (druid). You may choose an amount of willing humanoids, beasts, or plants equal to half your level that is within 30 ft of you to each regain health equal to half the damage dealt (rounded down).
You may use this feature twice per long rest.
Spreading Plague
At 14th level, as an action, you can project an aura of disease. Each and every creature (except you, your blights or wildshaped plants) within 30 feet contracts a disease of your choice. All saving throws associated with the disease are made against your druid spell save DC. In addition when any active blights you have deal damage to a diseased target it heals itself for half the damage and on strikes that deal 10 or more damage gives the target disadvantage on their next saving throw.
Once you use this feature, you can’t use it again until you finish a long rest.
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