Base Class: Fighter
Brutes are simple warriors who rely on mighty attacks and their own durability to overcome their enemies. Some brutes combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.
Brute Force
Brute Force
Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with a melee weapon or a weapon that has the Thrown property that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.
Brute Bonus Damage
Fighter Level Damage Increase
3rd 1d4
10th 1d6
16th 1d8
20th 1d10
Brutish Durability
Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others.
Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.
Imposing Physique
Starting at the 10th level, you learn to speak more with your prodigious muscles instead of your words. You gain proficiency in the Intimidation skill, and you can use your Strength bonus instead of your Charisma bonus for Charisma (Intimidation) checks. If you are already proficient in the Intimidation skill, your Proficiency Bonus is doubled for any checks you make with it. Additionally, your capacities for carrying, lifting, pushing, and pulling are doubled.
Additional Fighting Style
At 15th level, you can choose a second option from the Fighting Style feature.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Brutish Resilience
At 18th level, you attain the pinnacle of resilience in battle. Each time you take damage, you reduce the damage you take by your Constitution Modifier.
Previous Versions
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