Warlock
Base Class: Warlock

A warlock who has bound himself to the Mad Gambler, destined to recruit followers to his upside-down funnel scheme.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

illusory script, comprehend languages, charm person, speak with animals

2nd

hellish rebuke, suggestion

3rd

enemies abound, [Tooltip Not Found]

4th

shadow of moil, sickening radiance

5th

scrying, infernal calling

The Gambler's Blessing

Starting at 1st level, when you convince a character to sign onto the Agreement, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1) for 8 hours.

The Mad Gambler's Option Trade

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

The Gambler's Genius

Starting at 10th level, once per short rest, any attempt at bartering gains advantage. Failed throws on advantage cause the price of the item bartered for to double.

The Big Short

Starting at 14th level, when hitting a creature with an attack, the creature is transported to another plane where a giant slot machine-like contraption appears. The creature must roll the same number on 3d4 dice - if the numbers are the same, the creature reappears where it was transported from with no harm. If the numbers are not the same, take 4 times the amount of damage as rolled on the dice and lose 2 gold to Dorkwinkle. The character is then transported back to where it was.

Once you use this feature, you can’t use it again until you finish two long rests.

The Mad Gamblers PSR Image