Wizard
Base Class: Wizard

The dedication and study of a Wizard in the Azure Mind revolves around but one single notion: to adapt the power of other creatures for your own, to better combat the foes you face. While mechanically your magic is just as potent and practical as many other Wizards, a true Azure Mind scholar mixes bestial elements into the spells they weave, adopting habits of the creatures that employ these methods. Whether you take on the glamour and gorgeousness of a Succubus in the eyes of the target of your Charm Person spell, or walk and talk like a Displacer Beast as you mimic their abilities with a Blur spell, every spell can allude to the might of a creature with the right mindset. Even the Tiny Hut can represent the tough shell of a Dragon Tortoise.

Some believe the very best way to get into the mindset for copying the techniques of beasts, monstrosities, and the like is to face them head on and match them blow for blow. Others are quite keen on staying out of the fray and are content enough to see a creature's methods simply employed, or (perhaps unfortunately) employed on party members. Regardless of your method of choice, your training involves equipment that errs on the side of caution should you choose the former method at any time.

Immortal Training

When you adopt this tradition at 2nd level, you gain proficiency with light armor, medium armor, simple weapons, short swords, longswords, and scimitars.

If you're proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your wizard spells.

Fighting Style

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Unbridled Learning

At 10th level, your mind is more apt to read your opponents. Whenever you deal damage to a creature with an attack or spell that requires an attack roll, you can choose to learn one characteristic about the creature of your choice: Creature Type, Armor Class, Senses, Saving Throw Modifier of your choice, Damage Vulnerabilities, Damage Resistances, Damage Immunities, or Condition Immunities.

In the case of spells that target multiple creatures, you may only choose one creature to draw information.

Mighty Guard

Your time observing the skills employed by your foes, as well as enduring them in various methods of repetition, have inured you to many of the harmful effect they may boast. Whether the creature has affected you before, you managed to read about an effect and consider how to best withstand it, or fighting a creature of a similar nature has granted you endurance to better resist a new effect, you gain the following benefits:

  • Starting at 14th level, you have advantage on saving throws against innate abilities.
  • Furthermore, you have resistance against the damage of innate abilities that require a saving throw.

You do not have an innate resistance to the damage of natural weapons via this feature.

Azure Mind Image

Comments

Posts Quoted:
Reply
Clear All Quotes