Base Class: Sorcerer
This origin unlike blood line magic, is an arch type of a newly created wild magic from the izzet league on ravnica. As a sorcerer the izzet league find that there can be a balance between weapons combat and spell combat to create an amazing form of wild magic. Your wild magic when you obtained it grant's you a deck of mithril cards equal to your proficiency bonus and increase's as your proficiency increase's. Also when using this magic your cards act as a weapon as well as all the material components needed when casting spells. Expended cards regenerate at dawn but remember the wild surge is still unpredictable. May you be confident and in control wild sorcerer.
Gambits Rush
At 1st level when you preform an attack action with a mithril card you can select a spell of 1st - 3rd level from your spell's known list then make a percentage roll. If the roll is 50% or higher the spell is casted from the mithril card without material components. If the roll is under caster must roll on the wild magic table. You can use this feat a number of times equal to your proficiency bonus.
Dealers Hit
Starting at 1st level, when you preform an attack action with a mithril card, weapons damage become 1d6 of the weapons damage type. this damage increases to a d8 at level 6 a d10 at level 14 and a d12 at level 18..
Gambits Pair
At 6th level, when you use gambits rush to cast a spell of first level or higher, you can spend 2 sorcerer points make a percentage roll, on a roll of 50% or higher you can cast a cantrip in addition as part of gambits rush. Any roll lower than 50%, roll on the wild magic table.
Dealers Gamble
At 14th level, per short rest taken, you can roll a d6 on a roll of 1 or 6 roll on the wild magic table, and on a roll of 2-4 recover sorcerer points equal to the number rolled.
Gambits Maximum Rush
At 18th level, you now can cast spells using gambits rush at higher levels. When you preform an attack action with your mithril cards, you can cast a spell of 4th - 6th level from your spells known list using your mithril card as all the material components, and add a d12 to any damage roll from a spell casted. otherwise roll on the wild magic table and add a d12 to any damage roll made.
Previous Versions
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10/15/2020 9:15:49 PM
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10/15/2020 9:24:37 PM
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6/29/2021 5:18:01 PM
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5/11/2022 5:52:38 PM
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27
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