Base Class: Fighter
“Magic can be used in a variety of ways.. One of which is to empower your blade, mixing martial prowess with the arcane."
The dream of melding magic and weaponplay is fulfilled in the person of the spellsword.The spellsword is foremost a warrior, but is also a minor arcane spellcaster. Spellswords focus on using magic in combat, complimenting their fighting skills spellcasting and a deep theoretical understanding of the arcane.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the Sorcerer spell list.
Cantrips
You learn two cantrips of your choice from the Sorcerer spell list. You learn an additional Sorcerer cantrip of your choice at 10th level.
Spell Slots
The Spellsword Spellcasting table shows how many spell slots you have to cast your Sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spellcasting Ability
Charisma is your spellcasting ability for your Sorcerer spells, since you learn your spells through study and memorization. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellsword Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Spell Blade
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. For the purposes of over coming resistances, this weapon is considered magical. Additionally, this item may be used as an arcane spell focus.
Spellguard Shield
3rd-level SpellSword feature
As a bonus action you can use your concentration to create a shimmering field around you granting you a bonus AC of +2. You can only activate this feature at the start of each of your turns. You can't benefit from this feature while wielding a shield.
Channel Spell
At 7th level, a spellsword can channel a sorcery cantrip you can cast into your melee weapon. Using this ability requires a bonus action, and the spellsword. You can use this ability a number of times up to your proficiency modifier and you regain all expended uses of it when you finish a short rest or long rest.
The channeled spell affects the next target that the spell sword successfully hits with his weapon (saving throws and spell resistance still apply). If the spell normally affects an area or is a ray, it only affects the single target causing the spell to discharge from the weapon. You can then use your bonus action to hold another spell. A spellsword can channel spells into one weapon at a time. Spells channeled into a weapon are lost if not used within 8 hours.
Spellguard Aegis
Beginning at 10th level, the magic you channel helps ward off harm. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving throws.
Enhanced Channel
At 15th level, as a bonus action you gain the ability to channel any Sorcerer spell into your honed blade.
One with the Blade
Starting at 18th level, your blade is now sentient and takes on the qualities of its master. It now shares your alignment and is a permanent magical weapon.
It can now hold concentration for one spell.
Previous Versions
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5/11/2022 8:00:55 PM
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