Barbarian
Base Class: Barbarian

You have a naturalistic sense of the evils of the world, and want to destroy every last one of the invaiders.

Doombringer

Starting at 3rd level, you may deal 1d6 additional Necrotic damage to creatures with more health than you.

Hellhound

From 3rd level, When raging, you gain keen smell, and can smell out the direction of any Aberration, Demon, Devil, Fiend and Undead within 100 ft.

Eternal Doom

From 6th level, whilst raging, you become resistant to Necrotic Damage.


At higher levels. At 12th level, you become resistant to Necrotic Damage, even when not raging.

Scorned Ground

At 6th level, you can spend an action to doom the ground within 30 feet of you. Any creature (Including you) that moves into, starts or ends its turn in this area must make a Constitution Saving Throw. If failed the creature take 4d8 Necrotic Damage. Or half the damage on a Successful one. This effect persists for 1 minute. You can do this once per long rest.

Thanatophobia

Starting at 10th level, when raging, After dealing damage to an enemy, you can choose to force the creature to make a Charisma Saving Throw against your passive Intimidation. If failed, the creature must spend its action to make the dash action and try to get as far away from you as possible on its turn. Additionally, the creature is frightened of you for 1 minute. If successful, the target does not have to take the dash action, but is still frightened of you. After the minute is over, the creature is immune to this effect for 24 hours.

Creatures immune to the Frightened condition are not affected by this feature.

 

Passive Intimidation = 10 + Intimidation Modifier

Dark Speech

At 10th level, you learn to Read, Write and Speak Abyssal, Deep Speech and Infernal.

Doomsday

From 14th level, everytime you kill or help kill a creature, you may roll a (d6) and heal yourself for that amount + your Constitution modifier.

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