Druid
Base Class: Druid

Druids within the Circle of The Hunt understand that death is a natural part of life's cycle, and that the hunt is the prime and true way to keep that cycle going at it's purest form. These druids dedicate their lives to imitating nature around them to become masters of the hunt and to stop other bringers of death, such as war, as to them they are impure and unnatural ways to bring death into the world.

Circle Spells

When you join this circle at 2nd level, you have started to learn the ways of the hunt, slowly advancing your knowledge and capabilities in it as you level, learning more spells that will help you in your path of becoming a true predator, granting you access to some spells when you reach certain levels in this class, as shown on the Circle of The Hunt Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you.

Druid Level Spells
2nd Cause Fear, Faerie Fire
3rd Barkskin, Beast Sense
5th Blink, Slow
7th Arcane Eye, Polymorph
9th Mislead, Scrying

 additionally, Your link to the hunt and the wilds allows you to learn spells normally associated with the ranger class. Spells from the ranger spell list count as druid spells for you.

Bloody Scent

at 2nd level you gain the ability to pinpoint the whereabouts of your prey, stopping it from attempting to escape or hide. when you deal damage to a creature in wild shape, the target creature must make a constitution saving throw against your spell save DC, on a failed throw, you know the exact location of the target enemy until your wild shape ends, even if hidden or invisible. constructs and undead are immune to this effect.

Hunter's Eyes

At 2nd levels you can see the world around you like a true hunter, your vision becoming sharpened unhindered. you gain proficiency in perception and insight if you didn't already have it, you also gain 120ft of dark vision, giving you the ability to see through magical and non-magical darkness.

additionally, when you roll under a 10 on wisdom based skill checks, you can reroll and pick the higher number, you can use this feature a number of times equal to your wisdom modifier, regaining all expended uses on a long rest.

Vicious Beast

at 6th level, you find the power to transform into a powerful and dangerous creature, becoming destructive monster. as an action, you can choose to expend a use of your wild shape to turn into a Viscous Beast, a Large creature giving you the following abilities

Vicious Beast
Large Beast, Unaligned
Armor Class 15 natural armor
Hit Points 64 (9d10 + 18)
Speed 60 ft.
STR
19 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
7(-2)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +5
Senses Passive Perception 18, dark vision 120ft 
Languages --
Challenge 2 (450 XP)
 
Proficiency Bonus equals your proficiency bonus

Pounce. If the Vicious Beast moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Vicious Beast can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4)piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4)slashing damage.

Predator Vision. you gain truesight until the end of your next turn.

Additionally, you can attack two times per turn while in or out of wild shape.

Swift Execution

At 10th level, your hunting abilities have advanced and you've learned how to quickly finish off your prey, granting it a swift death. if a creature drops to 25 or less hit points on your turn, you can use your bonus action to make a ranged or melee attack of your choice, instantly drop it to 0 hit points on hit. when killing a target creature with this ability, you gain 3d4 + your wisdom modifier temporary hit points.

you can use this feature an amount of times equal to half your wisdom modifier rounded down (a minimum of 1), you regain all expended uses on a long rest.

Apex Predator

at 14th level, you reach the peek of your hunting abilities, becoming the ultimate predator and honing your senses to their limit. when acquiring this feature you gain the following benefits:-

  • you can treat any perception or survival roll bellow 10 as a 10 instead.
  •  you have advantage on all saving throws against being blinded or deafened.
  • your Viscous Beast form gains a +2 to all stats, additionally you can cast spells from your circle spells feature while in Viscous Beast form.
  • Swift Execution is triggered when the target drops to 35 hit points on your turn rather than 25 hit points.

..

.

Comments

Posts Quoted:
Reply
Clear All Quotes