Warlock
Base Class: Warlock

You have made a pact with Bartholomabob, likely for some magical good or service. In return, he asked only for a favor. What that favor is you do not yet know but you can be sure he will come to collect... one day. Until that day comes you have a bond with Bartholomabob, you're unsure of the extent of this bond but you can feel a change in you, something both thrilling and unsettling. Your desire for mischief has been piqued and the need to seek new knowledge and understanding has grown. You also sense a new power within you, some untapped magical ability. 

Expanded Spell List

Bartholomabob lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Bartholomabob Expanded Spells
SPELL LEVEL SPELLS

1st

magnify gravity, faerie fire

2nd

enlarge/reduce, gift of gab

3rd

haste, spirit guardians

4th

confusion, summon construct

5th

legend lore, tree stride

Bartholomabob’s Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

Bartholomabob’s Insight

Starting at 6th level, you can call on your patron to aid you in a task. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. If the check is a knowledge check the die increases to d12. You can do so after seeing the initial roll but before any of the roll’s effects occur. However, if you use this ability and the roll still fails, you gain one level of exhaustion as the toll on your mind is too harsh. 

You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses when you finish a short or long rest. 

Mind Vault

Starting at 10th level, your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.

Glimpse Into The Nightmare

Starting at 14th level, when you hit a creature with any damage dealing spell, you can use this feature to instantly send the creature into a demiplane of dark introspection, the creature disappears and hurtles through a nightmare landscape, flooding the creature's mind with dark and horrifying memories collected over the eras by Bartholomabob. 

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not alos bonded with Bartholomabob, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

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