Rogue
Base Class: Rogue

The hacker can steal encrypted files, siphon funds, create false online identities and take control over most technology. Hackers are best utilized in modern or futuristic settings but if your campaign has technology in the past or fantasy setting then it's perfectly fine. The hacker knows how to utilize technology to the fullest and darkest extent of the law. 

Breaking and Taking

Beginning at 3rd level, the hacker can roll an INT check to siphon funds from a chosen target. The target must have some technology with them that is registered in their name. If they do not, then the check automatically fails but the target is not alerted. 

False Identity

At 9th level, the hacker can create a false identity online within a short amount of time. Years of time and experience has taught the hacker to be safe online. The best way to do that is not to exist at all. Hackers are constantly creating fake identities for themselves with fake credentials to get into any section of the web.

Killer Virus

At 13th level, the hacker can send a virus to a chosen piece of technology. The target must make a WIS saving throw. If they fail, they open the file and will spread the virus to any device connected to the targeted device. The virus will shut down the device permanently.

Snatcher

At 17th level, the hacker can bypass most firewalls and online security to access servers, vehicles, accounts, and information. Hacker gains an additional +4 to any INT check related to hacking.

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