Base Class: Fighter
Learn from you enemies as you fight and save and copy their skills, spells amd techniques for your self, by getting first hand experience on how they work and feel, that is if you survive that is.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in Survival skill
Sandbag body
Beginning at 3rd level when you are attacked by an enemy, if you manage to survive you get look through their skill/spells and copy one of them as a reaction. You can copy 2 skill/spells per level. You can only copy from an enemy once.
When you use this skill you can't copy anything above your own skill level. With spells for ex. You can't copy a spell you don't have a spell slot for. And with skills you can't copy anything that was learned above your current level for ex. If you are level 3 and Is hit by a level 5 fighter that means they have an extra attack skill but you can't copy it since that's a skill learned at level 5 and you are level 3.
Spellcasting
Starting at 3rd level when you choose this Sub-class you gain 2 1st spell slots the spell slots are at a fixed level that increases as you progress in this Sub-class increasing ar 7th, 10th, 15th, and 18th level.
You regain your spell slots whenever you finish a short or long rest.
Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Slime body
Starting at 7th level you can on your turn as a bonus action you can make you body move like slime til your next turn, you only take half damage from attacks doing this this period.
You can use this feature three times. You regain all expended uses of it when you finish a long rest.
Bounce back
Starting at 10th level, when you roll initiative and have no uses of slime body remaining, you regain one use.
Rebound
Starting at 15th level when you are attacked and damaged as a reaction you can use one of your slime body uses to rebound half the damage back to the enemy.
Borrow
Starting at 18th level you can borrow a skill/spell from any creature you can see within sight for one hour as a bonus action.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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5/9/2022 6:45:38 PM
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5/13/2022 12:01:12 PM
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