Base Class: Monk
TBA
Dancers Defense
When unarmored and unencumbered, the battle dancer uses the captivating and confusing movements of the battle dance to evade her foes' attacks. After taking the Way of the Battle Dancer, they give their opponent Disadvantage while attacking them, due to their erratic and distracting movements.
Dance of Reckless Bravery
A 3rd-level battle dancer gains the ability to inspire bravery in her allies. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can see you. That creature gains one Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Inspiration die but must decide before the DM says whether the roll succeeds or fails. Once the Inspiration die is rolled, it is lost. A creature can have only one Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Dance of the Floating Step
The battle dancer moves with such grace and speed that she can dance across the water. An 6th-level battle dancer can cross the surface of a liquid, such as water or magma, without taking damage or sinking below the surface. If she ends her movement on such a liquid, she takes damage and sinks as normal. The battle dancer must begin her movement on a stable, firm surface.
Dance of the Springing Tiger
An 11th-level battle dancer can spring upon an opponent with the ferocity of a tiger. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again.
Dance of the Soaring Eagle
A 17th-level battle dancer gains a fly speed equal to her base land speed with average maneuverability. If a flying battle dancer charges an opponent below her, she gains advantage on the attack.
Dance of Deaths Embrace
A 17th-level battle dance can perform a vicious, deadly dance to defeat her opponent. Before using this dance, the battle dancer selects a single target within 30 feet. The battle dancer performs an elaborate dance that requires a DC 25 Dexterity Save to complete. If she succeeds, any time she makes a successful attack against her designated target she deals +2d6 points of damage. This ability lasts until the end of the battle dancer's next turn.
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