Sorcerer
Base Class: Sorcerer

 

You pull your power from your overwhelming emotion state
This tension builds into a fury that can overflow and effect the physical world around you.

 

Emotional Fury

The overflowing fury burst out of you and increases your power to your spells.
As a bonus action you can go into a Emotional Fury
While in a Fury you gain the following benefits:

* Whenever you use a damage dealing spell you, you gain a bonus to your damage
based on your fury chart that increases as you level.
* While in the Fury you can only cast damage dealing spells and it will be at random.
using the custom chart of spells known you will have to roll a die to determine which spell
goes off. All spells cast this way will be at the highest level spell slot available
* You can not be Charmed or Frightened while in the Emotional Fury. If you are Charmed
or Frightened when you enter the Emotional Fury then the effects are suppressed until the Fury
ends

The Emotional Fury ends after 1 minute or you are knocked unconscious or if you do not
make an attack or get attacked by a hostile creature this turn
You can go into a Emotional Fury a number of times equal to your Fury damage bonus
and can not do so again until you finish a long rest

Aura of Empathy

 

As a bonus action a Aura of Empathy energy engulfs you and offers a pool of Temp HP That is based off  
5x your highest level spell slot available. It does consume one of those spell slots(Sorcery  
Points can be used instead) .As long as you have 1 point of temporary HP  
Every time an attack hits you, you will cause damage to the attacker equal to 2x your sorcery level  
You also gain resistance to that damage type while Aura is active  
The damage type is determined by the emotion of the caster  
The Aura ends after all the Temp HP has been expended  
the range is subject to a melee attack  
You can use this feature a number of times equal to 1/2 your Sorcerer level per long rest     
Anger - Fire Damage

Joy - Radiant  

Saddness - Psychic Damage

Awe - Lightning 

Fear - Necrotic Damage

Excitement - Force   

Disgust - Poison

Petty - Ice  

 

Aura of Empathy

As a bonus action a Aura of Empathy energy engulfs you and offers a pool of Temp HP That is based off
5x your highest level spell slot available. It does consume one of those spell slots(Sorcery
Points can be used instead) .As long as you have 1 point of temporary HP
Every time an attack hits you, you will cause damage to the attacker equal to 2x your sorcery level
You also gain resistance to that damage type while Aura is active
The damage type is determined by the emotion of the caster
The Aura ends after all the Temp HP has been expended
the range is subject to a melee attack
You can use this feature a number of times equal to 1/2 your Sorcerer level per long rest



Anger - Fire Damage 

Joy - Radiant

Sadness - Psychic Damage 

Awe - Lightning


Fear - Necrotic Damage

Excitement - Force

Disgust - Poison 

Petty - Ice

Heart on your sleeve

You empower your spells with your emotions. Now you can add your spell casting modifier
to your damage dealing spells and your Aura of Empathy

Emotional Presence

Your heightened emotional state can be felt.
Any creature that starts their turn within 30ft of you must succeed a Wisdom saving throw(Spell save DC)
or suffer the effects of the emotions below. The emotional state is determined by the player

Anger- consumed in a blind rage and must take their full action to attack the nearest creature. If their is
no creature within range then they must use their action to dash to the nearest creature for one round

Sadness - Filled with an overwhelming sense of sadness and falls prone in tears for one round

Fear - A sense of dread fills them and they are frightened and must use all of their movement to get away
from the player

Disgust - The creature becomes nauseous and is considered poisoned for the round

Joy - Filled a overwhelming sense of happiness and is charmed which makes them none hostile for the round

Awe - The creature is stricken with awe and becomes stunned for the round

Excitement - The creature become very excited and spends it's whole turn heightened and takes a level of exhaustion because of it

Petty - Your level of pettiness throws off the creatures vibes and they gain disadvantage on their next attack roll and take 4d6 Psychic damage

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2022 10:21:28 PM
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