Sorcerer
Base Class: Sorcerer

Flame within
You pull your power from your overwhemling emotion state
This tention builds into a fury that can overflow and effect the phyisical world around you.

Aura of Empathy

As a bonus action a Aura of Empathy energy engulfs you and offers a pool of Temp HP That is based off
5x your highest level spell slot available. It does comsume one of those spell slots(Sorcery
Points can be used instead) .As long as you have 1 point of temperary HP
Everytime an attack hits you, you will cause damage to the attacker equal to 2x your sorcery level
You also gain resistance to that damage type while Aura is active
The damage type is determined by the emotion of the caster
The Aura ends after all the Temp HP has been expended
the range is subject to a melee attack
You can use this feature a number of times equal to 1/2 your Sorcerer level per long rest

Anger - Fire Damage   

Joy - Radiant
Saddness - Psychic Damage     

Awe - Lightning
Fear - Necrotic Damage

Excitement - Force
Disgust - Poison

Petty - Ice

Heart on Your Sleeve

You empower your spells with your emotions. Now you can add your spell casting modifier
to your damage dealing spells and your Aura of Empathy

 

Emotional Presence

Your hightened emotional state can be felt.
Any creature that starts thier ture within 30ft of you must succeed a Wisdom saving throw(Spell save DC)
or suffer the effects of the emotions below. The emotional state is determined by the player

Anger- comsumed in a blind rage and must take their full action to attack the nearest creature. If thier is
no creature within range then they must use thier action to dash to the nearest creature for one round

Saddness - Filled with an overwhelming sense of saddness and falls prone in tears for one round

Fear - A sense of dread fills them and they are frightened and must use all of thier movement to get away
from the player

Disgust - The creature becomes nausious and is considered poisoned for the round

Joy - Filled a overwhemling senes of happiness and is charmed which makes them none hosile for the round

Awe - The creature is stricken with awe and bocomes stunned for the round

Excitement - The creature become very excited and spends it's whole turn hightened and takes a level of exhaustion because of it

Petty - Your level of pettiness throws off the creatures vibes and they gain disadvantage on thier next attack roll and take 4d6 Psychic damage

Emotional Fury

The overflowing fury burst out of you and increases your power to your spells.
As a bonus action you can go into a Emotional Fury
While in a Fury you gain the following benefits:

* Whenever you use a damage dealing spell you, you gain a bonus to your damage
based on your fury chart that increases as you level.
* While in the Fury you can only cast damage dealing spells and it will be at random.
using the custom chart of spells known you will have to roll a die to determine which spell
goes off. All spells cast this way will be at the highest level spell slot available
* You can not be Charmed or Freightened while in the Emotional Fury. If you are Charmed
or Frightened when you enter the Emotional Fury then the effects are supressed until the Fury
ends

The Emotional Fury ends after 1 minute or you are knocked unconscious or if you do not
make an attack or get attacked by a hostile creature this turn
You can go into a Emotional Fury a number of times equal to your Fury damage bonus
and can not do so again until you finish a long rest

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