Monk
Base Class: Monk

The bane of Undead and Evil alike, the Way of Hamon allows the wielder to channel the power of the very sun through their body through breathing.

The Way of Hamon is one not known by many monasteries, let alone practiced; only 1 in 1,000 know the secrets to the fighting style known as Sendō. The art of Sendō is one that focuses on ripples created through calm and collected breathing, manifesting an ability known as "Hamon", containing powers similar to the energy of the sun. Hamon masters usually use this art to either harm or heal, manifesting as yellow crackles of lightning or a soft multicolored glow, usually around their arms.

Hamon

Upon choosing this Monastic Tradition at 3rd level, whether a master has taught you, a stranger jabbed their little finger in your diaphragm, or it began to manifest, you gain access to the mystical ability known as "Hamon." Minor uses for Hamon could be hardening dead leaves to the toughness of cloth or healing minor cuts. However, to use it to its fullest potential requires courage, steady breathing, and ki.

As a bonus action, you can spend 1 ki point to infuse your unarmed strikes or any conductive object with Hamon for a number of rounds equal to your Wisdom modifier (minimum of 1). Whenever you attack, you deal additional damage equal to your Martial Arts die roll. This damage counts as radiant damage. You can spend additional ki points for additional damage dice.

As an action, you can spend 1 ki point to heal another creature that you can touch. The amount of hit points healed is equal to your Martial Arts die roll. You can spend additional ki points for additional healing dice.

While you can use Hamon, there are certain rules when it comes to using it. If you cannot breathe properly, you can't use any of these features.

Overdrive

Your Hamon now gets kicked into Overdrive! Feel the beat of your breath and unleash even greater power than regular use of Hamon!

As an attack action, you charge your unarmed strike or weapon with potent Hamon energy and unleash it upon striking your foe. This deals 2 Martial Arts dice additional radiant damage. Requires 2 Ki points and undead/oozes must make a consitution saving throw against your Ki Save DC or take double damage from your Overdrive.

Zoom Punch

Have the reach advantage in any fight! By dislodging your joints, you are able to stretch your arm like rubber!

As a bonus action unarmed strike you can dislodge your joints and artificially stretch your muscles with Hamon, causing your attack range to increases to 10 feet. Requires 1 Ki point.

Water Walking

Even a wide river or lake can't stand in the way of a trained Hamon user! At Level 5, by channeling Hamon through your feet, you are able to walk on any fluid. Costs 1 Ki Point.

Improved Overdrive

At Level 6, your Hamon, after extensive training, is now a resilient force to be reckoned with.

Overdrive is upgraded to 3 Martial Arts Dice and Undead/oozes have disadvantage on their Constitution saving throw against your Ki Save DC.

Scarlet Overdrive

Your Hamon glows a brilliant red and crackles like an intense flame.

As a bonus action, you may spend 3 ki points to create scarlet Hamon. Your next unarmed attack deals an additional 3 Martial Arts dice fire damage. You can spend additional ki points for additional dice. Any flammable objects that are struck with this attack immediately catch on fire. You are also immune to freezing.

Turquise Blue Overdrive

Your Hamon glows a brilliant blue and roars like an incredible tempest.

As an action, you may spend 3 ki points to create turquoise Hamon and make a ranged attack that equals your Martial Arts die plus 3 additional Martial Arts dice force damage. If the attack hits, the enemy is pushed back 10 feet. You can spend additional ki point for additional Martial Arts dice and push the enemy back 5 feet farther.

Metal Silver Overdrive

You conduct your Hamon to anything that seems metal and crackles with a silver shine.

As a bonus action, you may spend 3 ki points to infuse whatever weapon you hold with Hamon. Your next Attack with that weapon deals an additional 3 Martial Arts dice Lightning damage. You can spend additional ki points for additional damage dice. If you strike an enemy wearing metal armor with an Unarmed Strike, it renders the same effect.

Sunlight Yellow Overdrive

Your Hamon shines a golden yellow, as bright as the sun itself.

As an action, you may spend 4 ki points to make a devastating Attack, rolling 8 Martial Arts dice, the first 4 being regular unarmed attacks and the other 4 being used for radiant damage. You must take a short or long rest before using this Overdrive again.

Forced Hamon Breathing

The power of Hamon healing flows through you.

As an action you can heal a willing humanoid within reach for 1d4 + Wisdom modifier by thrusting your pinky up into their diaphragm, expelling most of the air in their lungs, and forcing them into Hamon breathing technique. Requires 2 Ki points and may be used three times per short or long rest. Additionally, you can forgo the gut punch and instead choose to heal yourself for your twice Wisdom modifier for the same number of Ki points.

Channeled Overdrive

At Level 11, the Strength of your Hamon can now persist through liquid, primarily water and oil, up to 30 feet from you, and deals the same damage and has the same costs as your Overdrive. This also pushes them 5 feet away from you if underwater.

Channeled Overdrive can be used twice per short rest or long rest and requires 2 Ki points total. Additionally, by oiling your unarmed strike or weapon, and using Overdrive, it deals increased damage. As oil is a fantastic conductor of the Hamon, your damage increases to 4 Martial Arts Dice + Wisdom modifier when using an oiled weapon/unarmed strike. To apply oil to your weapon/unarmed strikes requires a bonus action.

Hamon Cutter

When you need more range than a Zoom Punch can provide, you turn to the Hamon Cutter for the advantage. Sending Hamon through a liquid of your choice (Water, Wine, Soap, etc.), you can project it as a flying disc of destruction. By spending 2 Ki Points, you can channel Hamon through your chosen liquid medium (Water, Wine, Soap, etc.). You can control its rigidity and velocity to project it as a ranged attack with a range of 35ft. The damage is equal to the damage of the Overdrive + WIS modifier.

Master Overdrive

You are the master of Hamon.

At Level 17, your Overdrive damage increases to 6 Martial Arts dice and oiled weapons/unarmed strikes deal an additional 6 Martial Arts dice + your wisdom modifier. 

Hamon Persistence

The strength of your Ripple persists inside your foe. After being struck with Hamon in any way, your opponent must make a Constitution saving throw or take 2 Martial Arts dice Radiant damage for a number of rounds equal to your Wisdom Modifier. Those weak to Sunlight, such as undead and oozes, have disadvantage on their save and take double damage from your Hamon for the same number of rounds. Hamon Persistence can be applied twice per long rest and requires 3 Ki points. If attempting to apply to a target that has already succeeded on a Wisdom save against Hamon Persistence, you must wait 3 rounds or it will automatically fail. The saving throw is the same as Overdrive.

Deep Pass Overdrive

At 17th level, you master the final technique of Hamon: The Deep Pass Overdrive, using it to transfer some of your own life energy into others. As an action, you may spend 5 ki points to heal a creature a number of 5 monk Hit Dice rolled. However, you take the number rolled as damage and age by 5 years. You may spend additional ki points for each additional Hit Die. For every additional ki point you spend, you age by an additional 5 years. You regain use of this feature after a long rest.

But, you may choose to expend all of your ki points and die to permanently give the target creature the following:

  • 4 Monk Hit Dice
  • Access to the Hamon and Improved Overdrive features
  • A pool of ki points equal to the creature's Wisdom Score that can be regained after a short or long rest.

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