Base Class: Fighter
You are an arcane puppeteer, the string that binds you to the puppet is your greatest weapon. Just like how a musician plays through music, you play through strings.
Arcane Strings
Your strings are the heart and soul of your toolset. The puppet is whatever you so desire, but the strings must always come first. at 3rd level You gain the ability Magical strings. Magical Strings is an ability that allows you to create a magic string to any one item or corpse, you can use this string to control your target item/object that isn’t attached to the floor or corpse from afar. The use of Sending out the Magical string is a reaction however attacking use the item as if it were being thrown.
Multiple strings
Strings can are used for masterful and unique techniques. at 7th level You can add elemental effects to your attacks when using Magical Strings.
You can add these elements to damage you do with an item or corpse attached to Magical String.
poison 1d6 (if you have a personal poison in possession you can you that instead)
fire 1d6
cold 1d6
Lightning 1d6
necrotic 1d10 (you will have to cast Magical String again after this element)
Acid 1d10 (you will have to cast Magical String again after this element)
House of Cards
at 10th level you can attach Magical Strings to a wall or something like that and pull it down however it will require an action and a strength check of 15 Minimum, any higher is decided by the GM.
Tangled Up
At 15th level You can now grapple people with your magical strings at a range of 50ft. The grapple is now a contested Acrobatics (target) vs Dex (caster).
Protection shields
At 18th You can use your strings to protect you. you gain 10 AC.
Previous Versions
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5/15/2022 9:28:49 AM
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Coming Soon
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