Fighter
Base Class: Fighter

The way and style of understanding and using the source coming from negative energy planes, the profaned masters are expertised about the flowing negative source from living creatures, they uses the negativ sourced flames who can effect and deal damage to the their targets' source and soul. Usually they marked by churches or religious pacts as heretics cause of their spiritual and source understanding.

Blasphemous Flames

When you choose this archetype at 3rd level, you learn your first profaned power, calling the source of negative planes for enchanting your weapon for a short time period. As a bonus action you can choose a weapon wich you are wielding and your attack rolls with this weapon against to targets who effected by a divination spell or effect must be rolled with advantage, also each time you deal damage with your choosen weapon you deal extra 1d6 necrotic damage for 1 minute and you are immune to be disarmed while this ability is active, you can use this ability twice per short rest.

Channel Origin

At 3rd level,  you gain the ability to channel profaned energy directly from negative planes, using that energy to fuel magical effects. You start with two such effects: Detect the Source and Protect the Source. Whener you use a Channel Origin ability you cannot use second time until you take a long rest.

  • Detect the Source. As an action, you start to sense the sources of livin' beings, for next 1 minute you can see all livin' creatures (not construct or undead) in 30 feet range of you, and the perceptible creatures cannot take advantage on their attack rolls coming from your blindness condition (if you have), but if a creature has divination or detection protection you cannot sense it.
  • Slay the Source. As a bonus action, you can ecnhance a weapon of you are currnetly wielding and the choosen weapon's next succeessful attack deals extra necrotic damage equal to 2d10 + your fighter level, also the attacked creature must roll a wisdom saving throw against the DC of 8 + your Proficiency Bonus + Your Constitution modifier or else it must be stunned by you until the end of it's next turn.

Source Smite

Starting at 7th level, whenever you use Blasphemous Flames feature your attacks made with choosen weapon can ignore resistances, and whenever you kill a living creature (not construct or undead) while your Blashphemous Flames feature is active ,you gain temporary hit points equal to your Constitution modifier (minimum of 1).

Strengthen of Source

Starting at 10th level, you gain the endurance coming from negative planes and other powers, you start to understand the source of a livin' being and how to use it much powerful. While you are not uncionscious you gain half proficiency on each non proficienct saving throw, also you have advantage on your saving throws against to be charmed or frightened.

Source Devourer

Starting at 15th level, you learn how to devour and absorb the weak creatures' powers, while you are using Blasphemous Flames feature your first attack on your turn made with your marked weapon against a living creature (not construct or undead) you can decrease the target's maximum hit points equal to damage has dealed by your attack. Also when you roll an initiative roll and you have no usage of your Blasphemous Flames feature you can regain 1 usage from it.

Source Master

At 18th level, while your Blasphemous Flames feature is active at the start of each of your turns, you regain hit points equal to your proficiency bonus, also whenever you take paralyzed or poisoned condition you can use one action or attack action for ending the effect, and when you are subjected to an Effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

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