Warlock
Base Class: Warlock

Some gods have found their power in luck, chance, and karma. These powerful entities make pacts with people who seek them and their abilities. The people who take these deals are often gamblers and swindlers, the people who best fit the skillet of their patrons.

Expanded Spell List

The Gambler gives you more spells to add to your known spells. The following spells are added to your known spell list. They do not count against the amount of warlock spells you know.

Fiend Expanded Spells
Spell Level Spells

1st

charm person, bane

2nd

blindness/deafness, hold person

3rd

counterspell, dispel magic

4th

confusion, banishment

5th

seeming, modify memory

Better's Boon

Starting at 1st level when you choose this subclass, you gain one luck point which you can use to reroll a skill check, save, or attack. If you take the lucky feat, then the luck points granted by this feature stack with the luck points granted by the feat.

The number of luck points granted by this feature increases to two at level six, three at level twelve, and four at level eighteen.

Gambler's Good Fortune

Starting at 6th level, you can further use your parton's luck to your own advantage. You can add 1d12 to an ability check, save, or attack that you make. You cannot add to damage rolls. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Charlatan's Speciality

Starting at 10th level, you can choose one skill when you finish a long rest. You gain proficiency in that skill if you do not have it already, and expertise if you already have proficiency. This effect lasts until your next long rest or until a dispell magic spell is cast on the user.

Push Your Luck

Starting at 14th level, when you fail a saving throw, ability check, or attack roll, you can instead choose to succeed it. Doing so consumes a spell slot. Additionally, when you use this feature, you gain advantage on saving throws, ability checks, and attack rolls until the start of your next turn.

Once you use this feature, you can’t use it again until you finish a short rest.

Previous Versions

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5/14/2022 3:06:36 PM
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5/15/2022 8:01:55 PM
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