Paladin
Base Class: Paladin

A oath that sworn mostly by paladin that follow a god of war or combat, though not exclusively. These paladins stand as a symbol of their gods power on this plane. Their strength is their gods strength, their victories are to show this strength and their defeat would mean their gods are have lost their strength. They mostly roam the lands looking for opportunities to show their gods might. As long as their actions align with the will of their god they don’t need any other alliances. Depending on the god they serve the actions of these paladins may vary.

Tenets of Strength

God's arm: Be a symbol of the gods strength. Let your victories show their might.

God's honor: Be a symbol of the gods will. Let your actions represent their wishes for this world.

God's right: Be a symbol of the gods and let there be no discussion of the righteousness of your action

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Warrior of god: As a bonus action you can use your Channel Divinity to heighten your fighting spirit. For 1 minute you can make an extra attack as part of your attack action.

God’s shield: As a bonus action you can use your Channel Divinity to animate a shield. For 1 minute your shield will float near your and protect you as if you yourself was wielding it, freeing up your hand. If your shield acts your holy symbol it will still work when animated like this.

Oath spells

 

Paladin level

Spells

3rd

Shield, Zephyr Strike

5th

Blur, Spiritual Weapon

9th

Haste, Thunder Step

13th

Confusion, Death Ward

17th

Holy Weapon, Steel Wind Strike

True Warrior

Starting at 7th level, you become an even greater warrior, perfecting your offensive and defensive abilities. You gain the following benefits:

  • While having a shield equipped your AC increases by 1.
  • When you take the dodge action on your turn you can make an attack as a bonus action with a weapon that you are not two-handing.
  • When you use attack action to attack with a weapon you are wielding in two hands your can use bonus action to try to push a creature.
  • When you make an critical hit with a weapon you are wielding in two hands you can make an extra attack using you bonus action.

Strength of body and mind

Starting at 15th level, you can push your body and mind even further when needed. Whenever you fail a saving throw you can use your reaction to reroll it.

Godly strength

At 20th level, you are imbued with more godly power. Your Strength, Constitution and Charisma increase by 2 to a maximum of 22.

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