Monk
Base Class: Monk

Sometimes, the monastery is too small. You need to stretch your legs and your mind. You cannot grow while sequestered in a tight space. The wide world and beyond is out there, calling, and it will help you become your truest and greatest self. You still seek peace, as your monk brothers and sisters do, but you've accepted that this peace is on the other side of conflict. Over time, you will become one with the multiverse, shifting in and out of realities, always searching for the peace that conflict brings in its wake.

Nomadic Step

You can innately cast Misty Step, without any components. You may do this a number of times equal to your proficiency modifier. Once you've reached that limit, you will not be able to cast it again until you finish a long rest.

Strength of the Multiverse

Starting at 3rd Level, if you land more than one melee attack against an opponent, you may add force damage to your damage roll equal to one roll of your martial arts die + your wisdom modifier.

Nomadic Stride

Starting at 6th Level, you may teleport up to half your movement speed, leaving the balance of your speed to be expended normally

Nomadic Trek

Starting at 11th Level, you can innately cast Teleport, without any components. Once you do so, you can't cast it again until you finish a long rest.

Nomadic Jaunt

At 17th Level, you can innately cast Plane Shift once per long rest. Also, you can either cast Plane Shift and Teleport once each per long rest, or you can cast one of them twice per long rest.

Ethereal Forces

Starting at 6th Level, you can replace the damage type of your unarmed attacks, or any weapon your wielding, with force damage instead. This change can be implemented with meditation on a short rest.

Ethereal Wrath

Starting at 11th Level, when you land a melee attack against a creature, you may innately cast Steel Wind Strike for 3 ki points, without any somantic or material components. For you, the range of the spell is your movement speed. If you used a ki point to attack this creature on your turn already you may cast the spell for 2 ki points instead.

Ethereal Stroll

Starting at 17th Level:

For 30 seconds, you may straddle the line between the Border Ethereal and the Material Plane. You become transparent, but the outline of your body can still be seen. You gain resistance to all damage. You gain a fly speed equal to your walking speed. All of your attacks deal force damage. You can end the effect a round early but channeling the force energy into an enemy, forcing them to make a constitution saving throw against your spell save DC. If the creature fails the save, it disappears from view and becomes trapped in the Border Ethereal. When a creature starts its turn inside the Border Etheral, it takes 4d10 damage. The creature gets a charisma saving throw to end the affect.) If the creature succeeds, it takes 8d10 force damage.

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