Base Class: Fighter
You are a Enenra, the smoke has enveloped you and should you let it control you is up to you. as the smoke grows so do you.
Breath it in
At 3rd level, you gain the ability Inhale. Inhale let’s you put a toxic gas into one targets lungs the target must roll a CON save of 10 + your WIS modifier. This effect makes the target take 1d6 poison every 5 feet it moves.
Black Lung
At 7th level, you gain the trait Smokers Resolve. Smokers Resolve let’s you cure frightened effect, blinded effect (if by magical means), and deafened effect (if by magical means) as long as you can do some form of smoking.
Cloudy Vents
At 10th level, you gain the ability Smoke Form. Smoke form projects an Aura of smoke to be released from your body. This smoke is so blinding that it gives all targets considered enemies disadvantage, however you take an extra 1d8 when you get hit. The smoke is a 30ft cylinder.
Smokey souls
At 15th level, you can siphon energy from dead foes and you can regen one use of any ability from this subclass. the range on this is 60ft and can only be use 2 times plus your wisdom modifier. the creature must also have a lower wisdom than you.
Smoking Devil
At 18th level, you gain the ability Smokers Devil. You take on a devilish form as smoke envelopes your body, and you gain 150 temp hit points, but you take double damage. You also gain a plus 10 to damage, however if an ally is close by you roll to hit with disadvantage.
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