Base Class: Fighter
As an elemental warrior, you have channelled the power of an elemental plane. This could've been done by making a deal with a genie, inheriting the power (most likely for a genasi), or other means. You can harness your power to empower your attacks with elemental energy. Some elemental warriors use their power to protect the plane that they channel their power from and some use it to gain power for other reasons.
Elemental Attacks
Beginning when you choose this archetype at 3rd level, if you hit a target with a weapon attack, you can use a bonus action to make that attack deal an additional 1d6 damage of the type corresponding to whichever elemental plane you chose. The attack is also considered magical.
- Plane of Air - Lightning
- Plane of Earth - Bludgeoning
- Plane of Fire - Fire
- Plane of Water - Cold
Elemental Speech
Upon choosing this archetype at 3rd level, you gain the ability to understand and speak an elemental language. The language that you learn is determined by the elemental plane that you chose.
- Plane of Air - Auran
- Plane of Earth - Terran
- Plane of Fire - Ignan
- Plane of Water - Aquan
Elemental Spells
Your connection to an elemental plane allows you to cast certain spells. At 3rd, 5th, and 7th level you gain access to elemental spells connected to the elemental plane that you chose.
Once you gain access to an elemental spell, you can cast it once per short or long rest, or if it's a cantrip, you can cast it at will.
Plane of Air
| FIGHTER LEVEL | SPELLS |
|---|---|
|
3rd |
(At will): gust |
|
5th |
(1 per short rest/each): absorb elements - (lightning or thunder damage only), warding wind |
|
7th |
(1 per short rest/each): lightning bolt |
Plane of Earth
| FIGHTER LEVEL | SPELLS |
|---|---|
|
3rd |
(At will): mold earth |
|
5th |
(1 per short rest/each): earth tremor, spike growth |
|
7th |
(1 per short rest/each): erupting earth |
Plane of Fire
| FIGHTER LEVEL | SPELLS |
|---|---|
|
3rd |
(At will): control flames |
|
5th |
(1 per short rest/each): absorb elements - (fire damage only), heat metal |
|
7th |
(1 per short rest/each): fireball |
Plane of Water
| FIGHTER LEVEL | SPELLS |
|---|---|
|
3rd |
(At will): shape water |
|
5th |
|
|
7th |
(1 per short rest/each): tidal wave |
Improved Elemental Attacks
When you reach your 7th fighter level, the damage from your elemental attacks increase by 1d6, from 1d6 elemental damage to 2d6 elemental damage.
Critical Elemental Attacks
Starting at 10th level, if you land a critical hit and use your bonus action to activate your elemental attack, you roll double damage dice for the additional elemental damage as well.
Superior Elemental Attacks
When you reach your 15th fighter level, the damage from your elemental attacks increase by 1d6, from 2d6 elemental damage to 3d6 elemental damage.
Elemental Surge
At 18th level, you can harness large amounts of elemental power in short bursts. Whenever you use an action surge, you can, without needing to use a bonus action, use your elemental attack on one of your weapon attacks made while using the action surge.
Previous Versions
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5/18/2022 5:24:47 PM
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