Rogue
Base Class: Rogue

Using the shadows to your advantage you are able to strike fear into your enemies with you stealth and ferocity. Ghosts in the Darkness, more commonly referred to as Ghosts, use their ability to hide to take an enemy by surprise and not take out an enemy quickly but also inspire fear into any nearby allies.

Improved Critical

Your weapon attacks score a critical on a roll of 19-20.

Intimidating Strike

Whenever you score a critical hit on a weapon attack with sneak attack or attack creature that is surprised you make a Charisma (intimidation) check with advantage. All creatures allied with the target that can see the target must make a wisdom saving throw vs you charisma (intimidation) check or become frightened. Affected creatures repeat the saving throw at the end of each of their turns.

One with the Darkness

You can attempt to hide while in dim light and have it be treated as darkness.

Brutal Intimidating Strikes

Creatures now make their wisdom saving throw with disadvantage against your Intimidating strikes.

Brutal Takedown

If a creature is killed by an attack with intimidating strike all creatures that would be affected automatically fail the saving throw.

Greater Improved Critical

Your weapon attacks score a critical on a roll of 18-20.

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