Base Class: Paladin
The "Oath" of freedom is a highly unorthodox and informal Oath, not truly holding its adherents to any stricter requirement than protection of freedom in its many and varied forms. Paladins of this Oath tend to suffer from varying degrees of wanderlust, some choosing to settle down only once they have decided their skills would be best put to use in a more stable environment, some choosing to wander between places they know need their help, settling down as the urge fades and moving on when the urge burns anew, whilst others never lose the urge to play the archetypal wandering bastion of freedom and justice, wandering where the wind or their will takes them.
No Greater Life than a Life Lived Free- One should be free to chart their own path without oppression. Those who would exert their power to dominate others shall be smote.
Explore the Uncharted- The world is filled with much mystery. Through the pursuit of these enigmatic ends, one can both uncover those who hide their dark deeds in shadow to be judged, and find the path to becoming something great.
Do not give your word unless it is meant- Your word should extend no further than you are willing to see it taken. Just as you meant your oath, any promises given must be considered as sacrosanct.
By Any Means,So long as we're free- Morals are subjective and can't get in the way of exterminating those that would interfere with freedom and toppling their laws.
Seize the Day-Life is meant to be freely enjoyed by all those that have it, but remember that like in all things, one's journey inevitably comes to an end. The only legacy that will matter in the end is a life well lived and a road well traveled.
Channel Divinity: Exemplar of Freedom
You can use your Channel Divinity to invest your presence with the exuberating power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (Minimum of one creature). For one minute, you and the chosen creatures have advantage on Strength, Dexterity and Constitution saving throws.
Channel Divinity: With a Single Bound
You can use your Channel Divinity to augment your movement with divine power. As a bonus action, you can grant yourself a +5 bonus to Strength(Athletics), Dexterity(Stealth), or Dexterity(Acrobatics) for the next 10 minutes.
Aura of Liberation
Starting at 7th level, you fill nearby creatures with the blessings of freedom. While you're not incapacitated, you and creatures within 10 feet of you cannot be grappled or restrained, and ignore penalties on movement. Creatures that are already grappled or restrained at the start of their turn in the aura may spend 5 feet of movement to automatically escape unless they are bound my magical restraints.
When you reach 18th level in this class, the aura affects creatures within 30 feet of you
Freedom of the Open Road
Starting at 15th level, you may ignore disadvantage imposed by armor on Strength(Athletics), Dexterity(Acrobatics), and Dexterity(Stealth) ability checks. Gain Proficiency in Strength(Athletics), Dexterity(Acrobatics), or Dexterity(Stealth). If you are already proficient, gain Expertise.
Unfettered Freedom
At 20th Level, You can empower yourself to the peak of your ability as an agent of Freedom. As an action, you gain the following benefits for one minute:
-You may cast Dispel Magic without expending a spell slot when targeting an impairing magical effect.
-Your aura now extends to magical effects and restraints.
Once you use this feature, you may not use it again until you finish a Long Rest unless you expend a 5th level spell slot to do so.
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