Base Class: Bard
Bards of the College of Velocity are known by a number of names such as Speed-Freaks, Quicksters, or even Blurs. Alacrity flows within them, ready to be utilized through either the arcane or athletic. Each bard has been granted, through practice, an increased speed and the reflexes to account for it. As they rush and swiftly move about, their magics are effected in tandem. The legendary tales of their speed travel the world, almost, as fast as they do.
College of Velocity Features
| Bard Level | Feature |
|---|---|
| 3rd | Rapid Movement, Kinetic Inspiration, Brisk Reflexes |
| 6th | Evasion |
| 14th | Speeding Spell |
Rapid Movement
When you join the College of Velocity at 3rd level, your speed increases by 15 feet while you aren’t wearing medium or heavy armor and you gain proficiency with Acrobatics.
At 14th level, your speed bonus increases to 25 feet while you aren’t wearing medium or heavy armor. Additionally, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during and movement is unaffected by difficult terrain.
Kinetic Inspiration
Also at 3rd level, you can inspire others to help both of you stay quick on your feet. Your movement speed increases by 5 feet for every creature that has a Bardic Inspiration die from you. Additionally, a creature that has a Bardic Inspiration die from you, instead of adding a bonus to an ability check, attack roll, or saving throw, can expend it to take the dash action.
Brisk Reflexes
At 3rd level, your increased speed and agility allow you to move and act quickly.
Whenever you move at least 45 feet without breaking up your movement, you can use one of the following Brisk Reflexes options of your choice. You can use only one Brisk Reflexes option per turn and your movement is broken by either, taking the attack action, stopping, or casting a spell that requires an attack roll.
Reflexive Dash. You can expend one use of your Bardic Inspiration to take the Dash action, you gain extra movement for the current turn.
Reflexive Reaction. You can expend one use of your Bardic Inspiration to gain a secondary reaction. If your first reaction interrupts another creature's turn, that creature can continue its turn right after that reaction, unless it is interrupted by your second reaction.
Reflexive Shove. You can expend one use of your Bardic Inspiration to make a special melee attack to shove a creature, either to knock it prone or push it away from you.
Evasion
Starting at 6th level, your honed swiftness enables you to dodge out of the way of certain area effects, such as a black dragon’s acidic breath or a call lightning spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Speeding Spell
Starting at 14th level, when you use your action to cast a bard spell of 5th level or higher, you gain an additional action on your turn. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Also at 14th level, your speed bonus increases to 25 feet while you aren’t wearing medium or heavy armor. Additionally, you gain the ability to move along vertical surfaces and across liquids on your turn without falling and your movement is unaffected by difficult terrain.
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