Base Class: Bard
Many Bards focus on charisma as their main conduit for enchanting performances, but students of the Drag arts know that it takes charisma, uniqueness, nerve AND talent to truly muster the most sensational of shows. The bards of the College of Drag draw on hyperbolic femininity or masculinity, exaggerated makeup, scathing comedic routines, beauty, proportionising and traditionally (although not exclusively), impressive displays of cross dressing along side the music that bards are better known for to aid their allies, destroy their foes and decide who should Shantay and who should sashay away!
Arcane Forge. This subclass was created by the Arcane Forge Youtube channel for Pride month 2022. Come and check out more homebrew classes, monsters, lore and art on our youtube page and thanks for reading!
Reading is Fundamental
READING in Drag terminology, is the art if ritual insults and as a result of your familiarity with this practice, you are uniquely proficient at delivering particularly cutting verbal assassinations. Whenever you cast Vicious Mockery, you can enchant your words with glamorous devastation by expending one of your Bardic Inspiration Dice. The psychic damage of the spell increases by an amount equal to your bardic inspiration die. You may decide to use this feature before or after you discover whether the creature the spell is cast upon fails their Wisdom saving throw against the spell.
Lip Sync for your life
Also at 3rd level, whenever you give a creature a Bardic Inspiration die, you can perform an extravagant lip sync to the tune of the song of survival to create a Tiny mote of life energy, which orbits within 5 feet of that creature. The mote is intangible and invulnerable, and it lasts until the Bardic Inspiration die is lost. The mote looks like a rainbow, a star, a flower, or another symbol of art or life that you choose. A creature protected by this mote has advantage on life VS death saving throws within the next 10 minutes or until they use their Bardic inspiration. ote that they may also expend the inspiration on the death save and still receive this benefit.
Shantay you stay / Sashay away
At 6th level, you learn two spells; Fear, and Hold Person if you don't know them already. Using this feature you may cast either of these spells (as if they were both 3rd level) without expending a spell slot. Once you cast one of these spells with this feature, you can’t do so again until you finish a short or long rest, unless you expend a spell slot of 3rd level or higher to use this feature again.
Death Drop
Starting at 14th level, you may perform the most devastating dance move in all of Drag...the DEATH DROP! This iconic move requires you to fall supine on the ground with one leg extended straight and the other bent at the knee. The crushing force of the move combined with magical energy you enchant within it cause a cataclysmic earth tremor in the form of the Earthquake spell. This spell is centred on yourself, the moment you make impact with the ground. Up to 6 allies of your choosing have advantage on saving throws to resist the effects of the spell. Once you use this feature, you may not do so again until you have completed a long rest.







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