Base Class: Ranger
The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.
Ranger's Companion
Válassz egy olyan fenevadat, amely nem nagyobb, mint a közepes, és amelynek kihívási besorolása 1/4 vagy alacsonyabb. Add hozzá a jártassági bónuszodat a vadállat AC-hoz, támadódobáshoz és sebzésdobáshoz, valamint minden mentődobáshoz és képességhez, amiben jártas. Az elütési pont maximuma megegyezik a normál maximummal vagy a ranger-szinted négyszerese, attól függően, hogy melyik a magasabb. Mint minden lény, a fenevad is el tudja tölteni a Hit Dice-t egy rövid pihenő alatt.
Exceptional Training
Beginning at 7th level, on any of your turns when your beast companion doesn't attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn. In addition, the beast's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Bestial Fury
Starting at 11th level, when you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action.
Share Spells
Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.