Base Class: Warlock
Buried deep in the lands of sand and sun lie the remains of ancient rulers, preserved and sealed away in grandiose sarcophagi by their loyal servants and surrounded by vast riches from their life. Any who dare to disturb their tombs often face deadly traps or cursed treasures, designed to eliminate or possibly enslave the greedy and the curious.
Your connection to your Pharaoh patron may have been a direct result of visiting a tomb, acquiring an artifact or perhaps a distant family line of servitude. Your patron may desire your service for any number of reasons, such as gaining greater wealth, expanding or rebuilding their once great kingdom, or even looking for a way to return to the land of the living.
Common portrayals of each Pact:
Pact of Talisman - most common pact via an ancient relic of the ruler
Pact of the Chain - familiars often include cats, falcons, or insects
Pact of the Tome - tome often in the form of a scroll or epitaph
Pact of the Blade - weapons often include scimitars, sickles or glaives
Expanded Spell List
The Pharaoh lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
earth tremor, ensnaring strike |
|
2nd |
spiritual weapon, maximilian's earthen grasp |
|
3rd |
wall of sand, feign death |
|
4th |
stone shape, giant insect |
|
5th |
transmute rock, insect plague |
Gravekeeper
Your patron requires those who serve them to be well equipped to maintain and defend their eternal resting place. At 1st level, you can learn the cantrips Sacred Flame and Mold Earth. They count as Warlock cantrips for you, but they don't count against your number of cantrips known.
Echoes of the Tomb's Call
The hollow sounds from the depths of the tomb terrify those weak willed who are unworthy to enter and claim its ancient riches. At 1st level, as an action, you can cause each creature in a 10'R around you to make a Wisdom Saving Throw against your Warlock Spell Save DC. The creatures that fail their Saving Throws are all frightened by you until the end of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest.
Art of Preservation
Service to your patron is eternal. Even in death, no other may claim you. Starting at 6th level, you gain resistance to necrotic damage. In addition, after you drop to 0 HP to where you must start making Death Saving Throws, any critical hit attack that hits you is instead treated as a normal hit resulting in failing one Death Save instead of two. This effect lasts until
you are stabilized or die, and once you use this feature, you can't use it again until you finish a short or long rest. Also, anytime you fall dead, you are automatically placed under the Gentle Repose spell, unless an effect states that upon death your body is destroyed such as the Disintegrate spell.
Graverobber's Curse
To steal from a pharaoh's servant is to steal from the pharaoh, and to steal from the pharaoh is to forfeit your very existence. Starting at 10th level, as an action, you can magically imbue objects on your person with a hex. The number of hexed objects you can carry at one time equals your Charisma modifier (minimum 1 object). Any creature that steals any number of these hexed objects from your person via sleight of hand or from your unconscious or dead body is cursed for a number of days equal to your proficiency bonus. For the duration, the cursed creature suffers one level of exhaustion. Also, for the duration, you are aware of the object(s) general direction provided it is within 1000' of you but this effect requires your concentration to initiate and maintain. The creature is unaware of this curse while under its effects, but if detected, a Remove Curse or Greater Restoration spell can end this effect early. If the creature dies while under this curse effect, the hexed object(s) magically return to your possession.
Offerings of Devotion
Those who pay tributes to the pharaoh are well rewarded in return. Starting at 10th level, as an action, you can offer to your patron any number of objects and/or currency on your person whose value (in gold) is greater than or equal to half your level in this class times 20. The offerings turn to dust and are removed from your person. In exchange, you gain one d12 Patron Inspiration Die. Until you finish a long rest, you can roll the die and add the number rolled to one Ability Check, Attack Roll or Saving Throw you make. You can do so after seeing the initial roll but before any of the roll's effects occur. The Patron Inspiration Die can be used in addition to other roll bonuses such as a Bardic Inspiration Die. Once you use this feature, you can't use it again until you finish a long rest.
Shallow Grave
To serve the pharaoh's servant is to serve the pharaoh, equally as eternally. Starting at 14th level, one creature of your choice within 30' of you can gain the benefit of your Art of Preservation when they drop to 0 HP and must start making Death Saving Throws. You can only use the Art of Preservation feature on either one other creature or yourself once until you finish a short or long rest.
Rally the Royal Guard
Your devotion to your patron has earned their trust to lead their personal guard in defense of yourself and those around you. Starting at 14th level, you can summon two shield wielding soldiers made of sand (soldiers use Stone Defender monster stats from Tome of Foes). On each if your turns, you can use a bonus action to mentally command one or both of the soldiers as long as they are within 60' of you. If you issue no commands, the soldier takes the Dodge action, but can still use reactions at will. The soldiers remain in your service for a number of hours equal to your Charisma modifier or until they are destroyed, at which point they dissolve back into sand. The soldiers cannot be summoned without exposed natural ground and they cannot function in conditions that soften or dissolves sand such as underwater. Once you use this feature, you can't use it again until you finish a long rest.
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