Base Class: Barbarian
When you select this path at 3rd level, you emanate the destructive force of a natural disaster. This grants you access to additional rages that mimic the primal power of these of phenomena.
Disastrous Rage
Beginning at the 3rd level you gain additional rage options that channel primal destructive magic. While raging you may use a bonus action to have your fury mantle a volcano, tornado, blizzard, or earthquake. These enhanced rages persist with your normal rage. You may use each of these enhanced rages once per long rest. As a bonus action you may change from one rage to another.
Blizzard Rage
Blizzard Rage
Whenever user you bonus action to activate this rage you gain the following benefits.
- Your skin becomes covered in a layer of protective ice. You gain temporary hit points equal to your level + your constitution modifier.
- You gain resistance to cold damage.
- Your melee weapon attacks deal additional cold damage equal too your rage bonus.
Erupting Rage
Whenever you use your bonus action to activate this rage you gain the following benefits.
- You skin cracks as magma radiates from your body. At the start of your turn, you take 1d4 fire damage. Any creature that deals damage to you with a melee weapon attack or ends it’s turn with 5ft of you take 1d8 fire damage.
- You gain fire resistance
- You melee weapon attacks deal additional fire damage equal to your rage bonus.
Quaking Rage
Whenever you use your bonus action to activate this rage you gain the following benefits.
- Your skin hardens like stone. All damage you take is reduced by your proficiency bonus + your rage damage bonus.
- The ground within 15ft of your space becomes difficult terrain to all non allied creatures.
- While raging you may have your melee weapon attacks strike with seismic force. A number of times per long rest equal too your PB you may knock a creature prone.
Tornado Rage
Whenever you use your bonus action to activate this rage you gain the following benefits.
- Raging winds spiral around you. Ranged weapon attacks against you or allied creatures within 10ft of you have disadvantage.
- Any creature large or smaller that comes within 10ft of you must make a strength saving throw (DC 8 + PB + your constitution modifier) or be flung 10ft in a direction of your choice and take 1d8 bludgeoning damage. A creature can only be flung this way once on their turn. Upon success the creature is not flung and takes no damage.
- Your successful melee weapon attacks push a creature 5ft in the direction of your choice.
Primal Destruction
At the 6th level your disastrous rage allows you to call forth primal magic like a act of nature. While in a disastrous rage you gain the following ability while in a chosen rage.
Grasping Cold
While in a blizzard rage enemy creatures within 10ft of you have there speed reduced by 10ft cannot take reactions and cannot disengage as long as they are within 10ft of you. A creature with cold resistance or immunity is immune to this effect.
Magma Ball
While in a erupting rage a number of times per long rest equal to your proficiency bonus you may in place of one of your attacks chuck a ball of molten lava at a creature within 30ft of you. Make a attack roll using your proficiency bonus and constitution modifier. On hit the creature takes a number of d10s of fire damage equal too your proficiency bonus, + your constitution modifier to the rolls total.
Primal Tremor
While in a quaking rage a number of times a day equal to your proficiency bonus you may in place of one of your attacks cause violent seismic activity. Creatures within 15 ft of you must make a dexterity saving throw (DC 8 + PB + your constitution modifier) or take magical bludgeoning damage equal to 2x your level. Taking half damage on success.
Violent Gust
While in a tornado rage a number of times per long rest equal to your proficiency bonus you may in place of one of your attacks fire a violent blast of wind at a creature within 60ft. Make a attack roll using your proficiency bonus and constitution modifier. On hit the creature takes 2d8 magical bludgeoning damage + your constitution modifier and if pushed a number of ft equal too 10 x your rage bonus.
Primal Blessing
At the 10th level, while in a disastrous rage you gain a following boon.
Blizzard
Immunity to cold damage.
Erupting
immunity to fire damage
Quaking
you resist all damage but thunder damage.
Tornado
You gain a flying speed equal to your walking speed and can hover.
Avatar of Disaster
At the 14th level whenever you enter a disastrous rage you may choose to gain the benefits of two different rages.
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