Base Class: Wizard
the school of metallurgy emphasizes practical magic that is useful for everyday life and everyday fights. As a metallurgist, you feel most comfortable when working with your hands,
while some may find this mundane magic unrefined, you believe metallurgy to be magic of the future: as the world changes to rely more on machines, metallurgist magic only grows stronger.
Materal Knowledge
you gain proficiency with the light hammer, mace, and short sword. you also gain proficiency with smith's tools
Mending touch
your touch can restore crafted objects to their former state. you learn the mending cantrip which does not count as one of your cantrips known.
Hardened Defense
using metal infused with magic, you can create a shell for your body, enhancing your defenses. at the end of a long res, you can spend one additional hour of complete focus to transform 10 pounds of metal into a supple sphere of magically infused metal/ as an action you can transform this sphere into a thin coast of metal that covers your body. this effect last for up to 1 hour. when you aren't wearing armor your ac equals 13+ you DEX modifier.\the base AC for this feature increases to 14 a 5th level. 15 at 11th level, and 16 at 14th level
after an hour or when you use an action to do so. the metal melts off you, back into it's spherical shape. you may use this feature a number of times equal to your proficiency bonus. you regain all expended uses when you take a long rest.
Magnetic Pull
you become attuned to metal items, able to draw them towards you at a moment's notice.
as bonus action, you can choose one tiny metal object or weapon made mostly of metal within 30 feet of you to pull towards you. this can include held objects and weapons.
if the object is help, the creature holding it must make a strength saving throw against your spell save DC. ON a failed save, the creature if forced to release the object which travels to you, dropping harmlessly at your feet. if the object is not held it travels in this same way. this ability does not affect creatures made of metal, objects being worn (such as armor or a necklace) or objects not made mostly of metal
Entangling chains
as a Bonus action while using Harden defense, you fire a twisting chain of metal to restrain your enemies make a ranged spell attack at one larger or smaller creature within 60 ft of you. on a hit that creature is grappled (escape DC is equal to your spell saver DC) until the grapple ends the target is restrained.
you have two uses of this ability, and you regain all expended uses when you finish a long rest.
Ascendant Metallurgist
you've mastered your hardened defense from, perfection it's protective qualities. you can now activate your hardened defense as a bonus action additionally you gain the following benefits while using your hardened defense.
you gain immunity to the paralyzed, poisoned, and stunned conditions.
you gain resistance to bludgeoning, piercing and slashing damage from any source, magically or otherwise.
you gain resistance to lighting damage and immunity to poison damage
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