Barbarian
Base Class: Barbarian

The followers of the Path of the Khan typically hail from the Hordelands, a steppe in Kara-Tur. Some excel in horse archery, some excel in dual wielding, some excel in spear wielding, but all of them are fearsome warriors.

Foreign Training

At 3rd level, you receive features associated with a fighting style your teacher has educated you in using. When you choose one of these fighting styles at 3rd level, you may not choose different ones for upgrades at later levels.

Dual Wielding

You gain expertise in wielding scimitars while on horseback.

Horse Archery

You gain expertise with longbows and shortbows while on horseback.

Polearm Training

You gain expertise in glaives, halberds, quarterstaves, and spears while on horseback.

Saddleborn

At 6th level, you learn the spell find steed, and you may cast it once per day. In addition, you no longer require a saddle or any relevant equipment to ride a horse, it almost comes to you naturally.

Improved Foreign Training

By 6th level, your expertise with your chosen weaponry increases. You gain a bonus based on which type you picked at 3rd level.

Improved Dual Wielding

You gain the Dual Wielder feat while on horseback.

Improved Horse Archery

You gain the following benefits while on horseback:

  • You ignore the loading property of longbows and shortbows.
  • Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
  • When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a longbow or shortbow you are holding.

Improved Polearm Training

You gain the Polearm Master feat while on horseback.

Trusted Steed

Starting at 10th level, you may extend the effects of rage to your mount for its duration.

Expert Foreign Training

By 10th level, you master your weapon completely. You gain a bonus based on which type you picked at 3rd level.

Expert Dual Wielding

You may use a bonus action to attack with your second weapon (if you wield two) on your turn. In addition, the weapons you wield in both hands don't have to be light, and you add your modifier to the second weapon attack. This is only applicable while you are on horseback.

Expert Horse Archery

You may ignore half cover and three-quarters cover when attacking with longbows or shortbows while on horseback.

Expert Polearm Training

You may ignore the two-handed property of weapons while on horseback.

Rally the Warband

Starting at 14th level, you may extend the use of your rage to up to any amount of creatures you can see within 30 feet. If they are willing, they are assumed to be under the effects of the Rage feature for its duration, and they lose the feature when you stop raging. If they are unwilling and are not allies, the target must succeed on a Wisdom saving throw (DC 8 + Proficiency bonus + Charisma modifier) or be charmed by you for the duration of the rage. The creature also gains the effects of Rage for its duration. The creature may repeat the Wisdom saving throw whenever it is dealt damage by the party. If the creature succeeds on the saving throw, it becomes immune to this feature for 24 hours.

Tribal Talent

At 14th level, you gain the knowledge of one of the skills generally cultivated by the tribe that raised you.

Foreign Cuisine

You gain proficiency with cook's utensils. Those who eat your cooking regain 1d6 more hit points when they heal for the next hour.

Foreign Dialectics

You gain advantage on Intimidation rolls done against those of a different race to yours. Conversely, you have disadvantage on Persuasion rolls against the same targets.

Foreign Song

You learn to sing with your throat. However, because this is taxing on the throat, you may only do this once per long rest. During a short rest, creatures that listen to your powerful singing can use your hit dice to regenerate hit points instead of their own. You also gain proficiency in the use of a musical instrument of your choice.

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