Base Class: Paladin
"I do not aim with my hand; He who aims with his hand has forgotten the face of his father. I aim with my eye. I do not shoot with my hand; He who shoots with his hand has forgotten the face of his father. I shoot with my mind. I do not kill with my gun; He who kills with his gun has forgotten the face of his father. I kill with my heart.”
- The gunslinger's creed.
A Gunslinger of Gilead transmogrifies their humble wisdom and faith into ecstatic displays of unrelenting power. Trained in many forms of martial combat, but a specialist in the use of new-age firearm technology, they exact holy retribution upon those who would dare to challenge their devotion. Few cut from the gunslinger's cloth survive the rigorous Trials of Manhood.
This subclass is inspired by elements of both Matt Mercer's Gunslinger archetype and Stephen King's Dark Tower series.
Firearm Proficiency
Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.
Gunsmith
Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.
With Style and Grace
When you choose this oath at 3rd level, you forgo the typical tricks of your ilk, and favour to channel your ecstatic energy through your ammunition instead. Your Divine Smite and Improved Divine Smite class features no longer apply to your melee attacks. Furthermore, your Divine Smite and Improved Divine Smite class features now apply to your ranged weapon attacks.
Oath Spells
You gain oath spells at the paladin levels listed.
Gunslinger of Gilead Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Fan the Hammer. As an action, you enter a transient state of divine and unerring alacrity. You make one attack for every piece of ammunition currently loaded into your firearm. To use this action, you must have one hand free. You ignore the Misfire property of your weapon for each of these attacks, and you can reload the same firearm as a free action at the end of your turn.
Horn of Eid. As a bonus action, you present your holy symbol and speak a rallying prayer, and ignite a flame within the bellies of your friends. For 1d4 rounds, each ally that can see or hear you within 30 feet of you gains advantage on the first attack of their turn.
Aura of Anticipation
At 7th level, you master the motions of drawing and stowing your weaponry- to such a degree that even your allies have become picking up on your technique.
You gain advantage on initiative rolls. Furthermore, while you are conscious, friendly creatures (including you) within 10 ft. of you can draw and stow all one-handed weapons as a free action, and draw or stow all two-handed weapons as a bonus action.
Lightning Reload
Starting at 15th level, you can reload any firearm as a bonus action.
How the West Was Won
At 20th level, your soul channels the deep spirits of the wastelands, transforming you into an unstoppable avatar of frontier justice. As a bonus action, you gain the following benefits for 1 minute:
- Your ranged weapon attacks score a critical hit on a roll of 19 or 20.
- Your ranged weapon attacks ignore half cover and three-quarters cover.
- When you make a ranged weapon attack, the attack's range is doubled.
- You can attack three times, instead of twice, whenever you take the Attack action on your turn.
Once you use this feature, you can’t use it again until you finish a long rest.
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