Paladin
Base Class: Paladin

“Sunlight is among the most glorious things to grace the Planes. Bringer of heat and light, the truest form of good, the sun is the most powerful form of energy, strength and brilliance. Other than me, of course.”

—Sunny Sunnster the Sun God

 

Tenets of Sunlight

Obedience. Sunny grants power to those who obey every command. Sunny knows all and sees all, and thus has infinite wisdom.

Loyalty. Never forsake or defy Sunny. That which is given can (and will) be taken away from the unworthy.

Faith. Sunny has infinite wisdom. Never question Sunny, only question yourself.

Acceptance. All are welcome to join Sunny. Never turn anyone away from the light.


Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Light of Life. As an action, you can heal a willing creature for health up to one of their hit die, and give them Temporary Hitpoints equal to the amount healed. Alternatively, you may remove one disease from a willing target and give them advantage on Saving Throws against diseases.

You can remove the advantage or temporary hitpoints on your turn as part of any other action.

Light of Death. As a reaction, whenever a creature dies within 30 feet of you, you may send their soul to Sunny for… education. He rewards this action with 5 temporary hitpoints. This can stack indefinitely. When a soul is sent to Sunny, that creature can no longer be revived by any means except the Wish spell.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Sunlight Spells
Paladin Level Spells

3rd

Find Familiar (Always Celestial, takes the form of a cat, any color/breed), Longstrider

5th

Aganazzar’s Scorcher, Flaming Sphere (somehow incorporates Sunny)

9th

Sunlight, Catnap

13th

Sickening Radiance, Wall of Fire

17th

Dawn, Immolation

Aura of Sunlight

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be blinded while you are conscious. They get darkvision and you can see through magical darkness.

At 18th level, the range of this aura increases to 30 feet, and all affected creatures can see through magical darkness and illusions.

Celestial Body

Beginning at 15th level, you have resistance to radiant and fire damage, and gain a hovering speed equal to half your waking speed.

Star of Extinction

At 20th level, as an action, you can call upon Sunny by saying “Soul of Sunny, you are my beacon!” and cast Meteor Swarm with the following changes:

It does no bludgeoning damage, nor does it ignite or harm structures or terrain in any way.

It does 20d6 radiant damage in place of fire damage.

A creature may be hit, harmed, or otherwise affected by more than one meteor, and can be the target of more than one meteor.

Once you use this feature, you can’t use it again until you finish a long rest.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Light of Life. As an action, you can heal a willing creature for health up to one of their hit die, and give them Temporary Hitpoints equal to the amount healed. Alternatively, you may remove one disease from a willing target and give them advantage on Saving Throws against diseases.

You can remove the advantage or temporary hitpoints on your turn as part of any other action.

Light of Death. As a reaction, whenever a creature dies within 30 feet of you, you may send their soul to Sunny for… education. He rewards this action with 5 temporary hitpoints. This can stack indefinitely. When a soul is sent to Sunny, that creature can no longer be revived by any means except the Wish spell.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Sunlight Spells
PALADIN LEVEL SPELLS

3rd

Find Familiar (Always Celestial, takes the form of a cat, any color/breed), Longstrider

5th

Aganazzar’s Scorcher, Flaming Sphere (somehow incorporates Sunny)

9th

Sunlight, Catnap

13th

Sickening Radiance, Wall of Fire

17th

Dawn, Immolation

 

Aura of Sunlight

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be blinded while you are conscious. They get darkvision and you can see through magical darkness.

At 18th level, the range of this aura increases to 30 feet, and all affected creatures can see through magical darkness and illusions.

 

Celestial Body

Beginning at 15th level, you have resistance to radiant and fire damage, and gain a hovering speed equal to half your waking speed.

Star of Extinction

At 20th level, as an action, you can call upon Sunny and cast Meteor Swarm with the following changes:

It does no bludgeoning damage, nor does it ignite or harm structures or terrain in any way.

It does 20d6 radiant damage in place of fire damage.

A creature may be hit, harmed, or otherwise affected by more than one meteor, and can be the target of more than one meteor.

Once you use this feature, you can’t use it again until you finish a long rest.

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