Fighter
Base Class: Fighter

Mul-T is a construction robot that uses their tools as weapons, they may switch between these weapons, or enter a dual wielding mode. Mul-T is a flexible character that can fit many playstyles due to their great customizability. They also gain a stunning grenade, and a movement based charging attack.

Primary

You may choose 2 of four tools as natural weapons, once you gain this feature you may not use other weapons. You may choose between the Auto-Nailgun, Rebar Cannon, Scrap launcher, and Buzz saw.

Auto-Nailgun

You may make an attack with the nailgun, it deals 2d4 damage with a range of 20/60 and has the finesse property, you are proficient with this weapon. On the final attack you make you may choose to instead make a shotgun attack, this attack deals 4d4 damage with a range of 10/20, has the finesse property, and you are proficient with it.

Buzz Saw

You may make a melee attack with this weapon, it deals 2d6 slashing damage with a reach of 5ft, this weapon has the finesse property and you are proficient with it. This weapon may hit up to three targets within range that are within 5ft of each other.

Power Mode

Choose this if you are taking Power Mode over Re-tool for your special. Otherwise, ignore this option as it will be useless.

Rebar Cannon

You may make a ranged attack with the rebar cannon, it deals 1d10 piercing damage with a range of 80/240, it has the finesse property, and you are proficient with it. The attack travels in a line, piercing through enemies, you may make attack roles at disadvantage against any enemies past the first.

Scrap Launcher

You may make a Ranged attack with this weapon, it deals 1d6 piercing damage with a range of 60/120, it has the finesse property and you are proficient with it. In addition to the piercing damage, it deals an additional 1d6 fire damage in a 30ft cube originating from the point of impact. This damage requires a dexterity save equal to 8 + your proficiency modifier + your dexterity modifier, if the target saves, they avoid the damage.

Special

You may choose either Power Mode or Re-tool, Power mode allows you to dual wield a Primary, while Re-tool allows you to switch between two for increased functionality.

Power Mode

As a bonus action you may dual wield your selected primary, allowing you to make bonus action attacks equal to your attacks per action. You may also add your damage bonus to these attacks. However, when in this state your movement speed is halved(rounded down) and enemies have advantage on attacks against you. Exiting this state requires an action, and you may not stay in this state for more than 4 turns. For every turn past the fourth you must make a DC 10 Constitution save or take 1d8 fire damage from overheating, for each successful save the save DC increases by 5.

Re-tool

As a bonus action you may Re-tool, this switches between the two Primaries you have chosen, of which you can only use one at a time.

Utility

As an action you may charge in a single direction a distance equal to 1.5 times your movement speed.You travel in a straight line, however, you may veer 10ft to either side of your path. Enemies in the path of this attack must succeed on a strength save (8 + your proficiency modifier + your strength modifier) or take 2d8 bludgeoning damage and be knocked prone. Until the end of your next turn your are in defensive mode, while in this state you have a +4 to your AC, however, your attacks per action are halved(rounded up), and you may not move.

Secondary

Throw a grenade with a range of 40ft, and a 30ft cube radius, any enemies inside this grenade must make a dexterity save (8 + your proficiency modifier + your Dexterity modifier) or take 3d8 force damage. Additionally, any enemies within the center or corner squares must make an additional dexterity save or take 1d8 force damage and be stunned until the end of their turn. You may use this feature an amount equal to your proficiency bonus and regain all uses on a long rest.

Special Upgrade

You gain a bonus ability when using your special feature, this ability changes for each ability.

Power Mode Upgrade

While in Power Mode you gain a +2 to AC and have resistance against all bludgeoning and slashing damage, however, enemies still have advantage on attacks against you.

Re-tool Upgrade

Re-tool no longer consumes a bonus action, rather you may use it once a round as a free action. However, you may use a bonus action to gain extra attacks with a weapon you are using equal to half your attacks per action(rounded up) immediately after using Re-tool.

Chassis upgrade

You gain +10ft to your movement speed, +2 to your AC, and you regenerate your Blast Canister ability on short and long rests.

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