Blood Hunter
Base Class: Blood Hunter

The Order of the Doll-Maker is the smallest of the blood hunter orders, its members practicing a more difficult and dangerous form of hemocraft that few have a talent for. Frustrated--or perhaps curious--by the constraints of using your own body for power and the challenges of manipulating creatures without blood, fringe blood hunters consulted old techniques of witchcraft that dealt with binding life force and empowering effigies. The result was the creation of cursed dolls, puppets that have their master's blood carved into them, brought into an imitation of life with a piece of their own soul...or perhaps the soul of a sacrifice for the greater good. As their dark studies and crafting delved deeper into the nature life and the natural balance of consequences, the Doll-Makers found the mantra that their art centers around: "An eye for an eye, and a life for a life." 

Puppeteer Training

Starting at 3rd level, you gain proficiency with woodcarver's tools, and when coating your weapons or ammunition in silver, you can do so for half the usual gold cost.

Hemocraft Modifier: Intelligence

Your chosen Hemocraft modifier is Intelligence.

Hemocraft Modifier: Wisdom

Your chosen Hemocraft modifier is Wisdom.

Cursed Doll

Your dark training has resulted in a new companion, a cursed doll. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the Cursed Doll stat block, which uses your proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics.

In combat, the doll shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the doll can take any action of its choice, not just Dodge.

When you use your Blood Maledict feature, you can command the doll as part of the same bonus action you use for Blood Maledict. When you activate your Crimson Rite, you can also apply it to your doll's weapons with the same bonus action.

If it has died within the last hour, you can use your woodcarver's tools or alchemist's supplies as an action to revive it, provided you are within 5 feet of it and you expend a use of your Blood Maledict feature. The cursed doll returns to life after 1 minute with all its hit points restored.

At the end of a long rest, you can create a new cursed doll if you have your woodcarver's tools with you. If you already have a cursed doll from this feature, the first one immediately perishes. The doll also perishes if you die.

Cursed doll

Armor Class 13 + PB (natural armor)

Hit Points 2 + your Hemocraft modifier + five times your blood hunter level (the doll has a number of Hit Dice [d8s] equal to your blood hunter level)

Speed 40 ft.

STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
4 (−3)
WIS
10 (+0)
CHA
6 (−2)

Saving Throws Dex +3 plus PB, Con +2 plus PB

Skills Stealth +3 plus PB, Perception +0 plus PB × 2

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10 + (PB × 2)

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

False Appearance. While the doll remains motionless, it is indistinguishable from a normal object.

Actions

Puppet-String Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB slashing or piercing damage (your choice).

Reaction

Counter Attack. The doll attacks a creature that makes an attack on another creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the doll.

Bond of Blood and Soul

Upon reaching 7th level, whenever you take the necrotic damage from a roll of your Hemocraft dice, your cursed doll can take the damage instead of you.

In addition, the doll's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage when it has an active Crimson Rite.

Brand of Strings

Starting at 11th level, your Brand of Castigation creates a stronger bond between you and your prey. A creature branded by you cannot willingly move more than 60 feet from you. If it attempts to move more than 60 feet away from you, it must succeed a Strength saving throw or become restrained until the start of your next turn.

Additionally, your cursed doll gains the benefits of your Brand of Castigation.

Blood Curse of Karmic Retribution

At 15th level, you hone your hemocraft to punish those who would spill your blood. You gain the Blood Curse of Karmic Retribution for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Blood Curse of Karmic Retribution

As a reaction, after an attacker within 30 feet of you deals damage with an attack against your doll or you, you can use your reaction to force the attacker to make a Constitution saving throw. On a failed save, the attacker takes psychic damage equal to the damage it just dealt. On a successful save, it takes half as much damage.

Amplify. When a creature that fails this saving throw makes an attack roll or a saving throw before the end of your next turn, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

Blood Curse of Karmic Retribution

As a reaction, after an attacker within 30 feet of you deals damage with an attack against your doll or you, you can use your reaction to force the attacker to make a Constitution saving throw. On a failed save, the attacker takes psychic damage equal to the damage it just dealt. On a successful save, it takes half as much damage.

Amplify. When a creature that fails this saving throw makes an attack roll or a saving throw before the end of your next turn, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

Puppet Master

Upon reaching 18th level, your cursed doll has gained certain benefits:

  • The doll grows to Large size.
  • When you command your doll to take the Attack action, the doll can make two attacks.
  • Your doll gains resistance to the damage type chosen for one of your active Crimson Rites.

Comments

Posts Quoted:
Reply
Clear All Quotes