Base Class: Paladin
The Oath of Chaos calls to those who have a distain for order and authority. Paladins who have taken this oath seek to live freely without the interference from any authority. Taking this oath doesn’t involve any ceremony, instead it only requires that you live free from the shackles of the world.
Tenets of Chaos
Paladins who have taken this oath do not have any strict code, however they do have a few common beliefs.
Chaos. Chaos is the natural state of the universe. Order exists in direct opposition to nature.
Freedom. One’s freedom is valued above anything else. Order limits an individual’s freedom.
Lawless. Laws exist purely to protect those in power. You still have a moral code, this code just isn't based on the law.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Chaos Spells table. See the Sacred Oath class feature for how oath spells work.
Embodiment of Chaos
Your divine power reflects your chaotic nature. Once per turn, roll a d20 immediately after using your Divine Smite feature or casting a spell of 1st level or higher. If you roll a 1, roll on the Chaos Magic table (d100) to create a magical effect. When you roll higher then the number needed to roll on the Chaos Magic table the number needed increase by 1
If that effect is a spell, it counts as a spell for your class. If it normally requires concentration, it doesn’t require concentration in this case and lasts for its full duration.
Channel Divinity
3rd-level Oath of Chaos feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Anarchy. You can use your Channel Divinity to escape peril. When you fail a saving throw against a spell or magical effect, you can use your reaction to reroll your save. If the reroll succeeds, roll on the Chaos Magic table.
Disarray. You can use your Channel Divinity to throw a creature into disarray. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction to give them either advantage or disadvantage on the roll (your choice). You must do so before knowing the outcome of the roll.
Aura of Disorder
7th-level Oath of Chaos feature
You emanate an aura of disorder while you’re not incapacitated. Any hostile creature that starts their turn within the aura’s range must make a Charisma saving throw. On a failed save, the target cannot roll with advantage until the start of their next turn.
The aura’s range is 10ft, which increases to 30ft at 18th level.
Mayhem
15th-level Oath of Chaos feature
When you roll on the Chaos Magic table you can choose to roll twice, instead of once. When you do, you must take both results.
Wildling
20th-level Oath of Chaos feature
You have become the embodiment of chaos and disorder. As a bonus action, you gain the following benefits for 1 minute:
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Whenever you roll on the Chaos Magic table, you can ignore the result(s).
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All attack rolls made against you are made at disadvantage.
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Whenever a creature fails their save against Aura of Disorder, you can force them to roll on the Chaos Magic table. Roll a d100 to see which effect they receive, if you don’t like the result you can ignore it.
You can use this feature once, regaining its use when you finish a long rest.
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