Base Class: Warlock
In the far reaches of the Outer Planes lies a desolate and barren place named the Skittering Expanse. In this dreary plane there are only spiders, both a haven and prison for its inhabitants. In the heart of the Skittering Expanse lies its queen, the matron of spiders, the Broodmother. The Broodmother is a primeval arachnid that was sealed in an age long past. Tales of her terror faded into obscurity and eventually she was forgotten.
In an effort to escape the plane she was sealed within, the Broodmother sought allies from outside. She sought those who suffered as she had; unloved, betrayed, orphans, and bastards would be her new kin. She offered her accord to many, but few sought to truly change and gain power, yet those who accepted found themselves born anew under the guidance of their new Mother.
Expanded Spell List
The Broodmother lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Broodmother Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Metamorphosis
Starting at 1st level, you gain the ability to assume the form of a Spiderkin.
This form can be assumed once per day and lasts until the next dawn. Only one of the four forms can be activated at any time.
In order to switch between the different spider forms, you'll have to edit your character sheet.
Upon metamorphizing, a number of changes occur:
- Your mandible splits into 4 parts
- Your extremities grow hard and chitinous
- Your extremities turn the color associated with your spider
- Your blood flows darker
- Your eyes become a solid color
*Damage typing associated with Mother's Embrace
Ancient Spider (Dark Grey) [Necrotic]*
Advantage - Death Saving Throws
Vulnerability - Radiant
Giant Spider (Brown) [Thunder]*
Resistance - Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Carrying Capacity - Huge
Stealth Disadvantage
Phase Spider (Dark Blue & White) [Psychic]*
Phase (Ability)
Resistance - Psychic
Disadvantage - Strength Saving Throws
Venomous Spider (Black) [Poison]*
Venomous Bite (Ability)
Immunity - Poisoned
Resistance - Poison
Disadvantage - Wisdom Saving Throws
Mother's Boon
For growing stronger, Mother has given you a choice of 3 gifts. You must be metamorphized to use these abilities.
Mother's Blood
Your blood roils with power, allowing you to add 2d4 to your attack roll. This must be called out before rolling to attack.
Once you use this feature, you can’t use it again until you finish a long rest.
Mother's Hands
You gain the ability to climb walls and ceilings with a movement of 20ft and ignore difficult terrain while climbing. You are able to perform actions while hanging from a wall or ceiling, but must keep at least one hand on the surface at all times.
Mother's Voice
Starting at 6th level, you gain the ability to charm creatures with the tone of your voice. This ability becomes stronger at level 11 and 16.
You attempt to charm a creature that is able to hear you. It must make a Wisdom saving throw against your spell DC, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you for 1 hour or until you or your companions do anything harmful to it. The charmed creature regards you as a parental figure. When the effect ends, the creature knows it was charmed by you. This is not a spell, but does require a somatic input.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Mother's Eyes
Starting at 10th level, you gain 40 feet of blindsight and +7 to passive perception. You must be metamorphized to use these abilities.
Mother's Embrace
Starting at 14th level, when you fall unconscious, you can use this feature as a defense mechanism. These three effects occur:
- You become stable, resting at 0 hit points.
- A seemingly endless wave of spiders crawl out from your body, exploding into a mist around you with a radius of 5 feet that deals 5d10 of your associated damage type upon entering and 2d10 of your associated damage type at the start of the turn of any creature inside of it.
- The mist obscures you, causing all attacks inside and into the radius to be at disadvantage.
The mist lasts for 2 rounds or until you are above 0 hit points/conscious.
You must be metamorphized to use this ability.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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6/6/2022 1:41:05 PM
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16
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4
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1.0
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Coming Soon
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