Fighter
Base Class: Fighter

Vigilantes enhance their combat expertise using the dreadful potential hidden in fear. You scare your foes into submission with both your strength and terror, taking on a horrifying visage when doing so. Vigilante typically wear a hood or cowl, along with a cape or cloak, usually accented by their Frightening Form.

Intimidator

When you choose this archetype at 3rd level, you gain Expertise in the Intimidation skill. If are already an expert in Intimidation, you gain an expertise in a skill of your choice.

Frightful Form

Starting at 3rd level, you can don a fearful presence which shakes your opponents to their very core. On your turn, you can enter your Frightful Presence as a bonus action.

While in this form, you gain the following benefits:

  • You have advantage on Intimidation checks.
  • When you hit with an attack, the target must make a Wisdom Saving Throw, the DC of which equals your passive Intimidation (10 + your Intimidation Modifier.) On a failure, the target is subjected to the Frightened Condition.

Your form lasts for 1 minute. It ends early if you are knocked unconscious.

You can enter your Frightful Form a number of times equal to your Proficiency Modifier, before needing to take a long rest to use it again.

Shadowy Respite

Starting at 7th level, you find yourself more comfortable in shadow and darkness and benefit from it greatly. When you use your Second Wind feature and are in Dim Light or Darkness, you restore a number of hit points equal to the number rolled multiplied by two.

If you are in the spell Darkness, then you multiply as if you were in regular darkness, but add your Charisma modifier to the end result, after multiplying.

Never Waning

Starting at 10th level, when you roll initiative and have no uses of Frightful Form remaining, you regain one use.

Acrobatic Combat

Starting at 15th level, you learn to leap high and wide to evade attacks. As a reaction, when you are hit with an attack, you can half the damage taken by the attack and leap 10 feet vertically and horizontally in any direction you choose. If you have proficiency in the Acrobatics skill, then you can leap an additional 5 feet.

Master of Fear

Starting at 18th level, you have become a paragon of fear. Your Frightful Form gains a number of improvements and benefits.

  • You gain one more additional use, before you need to take a long rest.
  • You can cast the Fear and Darkness spells once each per use of Frightful Form. Casting the spell in this way uses your Charisma modifier, and does not use concentration.
  • When you roll an Intimidation check, you can reroll one of the dice once.

Previous Versions

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