Base Class: Rogue
Sometimes the best way to survive is to associate with some, unfavorable, people. A goon sports a much more brutish body and cuts quite the intimidating presence. Taking on some aspects of the typical barbarian the goon is hardy option for the rogue.
Unarmored Defense
When you choose this archetype at 3rd level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Reckless Sneak Attack
Starting at 3rd level, your brutish strength propels your into battle capabilities. You gain an additional way to use your Sneak Attack; The attack must use either a finesse, heavy, ranged or a two-handed weapon. All the other rules for Sneak Attack still apply to you.
If you use your Sneak Attack with a heavy or two-handed weapon, attack rolls against you have advantage until your next turn.
Cunning Rage
At 9th level, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll of +2.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged a number of times equal to half your proficiency bonus, rounded down, you must finish a long rest before you can rage again.
Extra Attack
Starting at 13th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Brutal Rage
Beginning at 17th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
Additionally, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
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