Warlock
Base Class: Warlock

Sometimes mortals amass large amounts of magical power and prowess. These Archmages are capable of bending the fabric of reality, and are constantly testing the limits of what magic can do. Cloistered away in towers away from civilization, the wonders they work are extraordinary, but sometimes they need a hand on the outside to act as their agent or at the very least errand person. An archmage may bestow some boons on them to increase their survivability, thus leading to this Pact.

Expanded Spell List

The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hexblade Expanded Spells

Bequeathed Spellbook

1st level Archmage Feature

At first level, your patron bestows a curated spellbook to you for your use to accomplish tasks and gives you access to a fraction of their power.

While holding the book you gain the following benefits:

  • You can use the book as a spellcasting focus for your warlock spells
  • When you finish a long rest, you may choose a number of wizard spells equal to your proficiency bonus, until you finish a long rest and are carrying this spellbook these spells count as warlock spells for you and don't count against your number of spells known. The spells chosen must be of a level you can cast.
  • You gain a bonus equal to your Intelligence Modifier to Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

If you lose your Bequeathed Spellbook, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. If you later gain the Pact of the Tome feature, you may treat your Bequeathed Spellbook as your Book of Shadows

Instinctive Ritual

1st level Archmage Feature

At first level, you use your natural ability in conjunction with borrowed knowledge to accomplish tasks faster. When you cast a warlock spell as a ritual, you reduce the time it takes to cast by a number of minutes equal to your charisma modifier. You may use this feature a number of times equal to your proficiency bonus and regain all uses after a long rest.

Borrowed Expertise

6th Level Archmage feature

At sixth level, your borrowed abilities are stronger when they lean into the expertise of your master. When you gain this feature choose a school of magic, this represents your patrons specialty. When you cast spells from this school of magic, you can use your reaction to give one target of the spell disadvantage on its first saving throw made against the spell.

Assisted Casting

10th Level Archmage Feature

At 10th level, you learn to leverage the fact that your magic comes from another to allow for abilities otherwise not possible. While maintaining concentration on a spell, if you cast another spell that requires concentration, the effects of the first spell last until the end of your next turn.

Legacy Spell

14th Level Archmage Feature

Your Patron is well known for their signature spells, spells that identify them as a wizard, at 14th level they extend this aspect of themselves to you. Choose two 1st-level wizard spells You can cast those spells at their lowest level without expending a spell slot and they count as a warlock spell for you and don’t count against your number of spells known. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

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