Fighter
Base Class: Fighter

The Void walker is Granted with the Curse of Sharing a Body with a Formless 4d being. This being grants the Void walker the power of entering it's Dimension and Traversing it. The 4d Being is unable to enter the 3rd Dimension but is able to see it like you see a drawing on paper. This allows the being to see when something is happening, Some Void walkers have more active Monsters than others but the Formless being will Give the Void Walker some weird innate feeling, The Void Walker will somehow know what the feeling means as if being told    (ex: Being followed, Watched, Targeted, etc.). The Formless being giving it's power Exhausts the it and if used to much it will draw power from the Void Walker itself Exhausting themselves.

Void Control

At 3rd Level this Character can Void Jump on Command at a Distance of 10ft, 15ft, and 20ft respectively. this ability is used as a bonus action. If this Ability is used more than 3 times in a row you'll get a point of Exhaustion 

Void's Whispers

If you didn't Void Jump on your last turn the Void becomes Strong enough to tell you when something will hit you. You get an advantage on Dexterity Saving Throws. This ability only works if you haven't used Void Control to It's Fullest extent

Unforeseeable Void

If you use Void control to Jump within 5ft of an Enemy and they have no allies within 5ft you get to sneak attack them. This Sneak attack gives an extra 3 d6 of damage.

Mind Melt

Without the Formless Creatures help the Void would be impossible for a Void walker to understand that means bringing unknowing enemies in will destroy there mind doing 4d8 Psychic damage(add or subtract d8s equivalent to there Wis modifier). After being hit the Creature must make a Wisdom DC16, if failed than they will become temporarily blinded. The creature must make a Wis saving throw at the beginning of there Turn and if failed they will stay blinded and this continues until the creature succeeds. This Ability can only be used once per day, if used another time you gain 3 points of Exhaustion. 

Void Knight

This ability can only be used once a week and lasts 5 minutes. The Void Walker Becomes a Horrific Monster that has resistance to all Damage. The Void Walker is a Disgusting repulsive sight to see and dealing 2d8 Psychic damage to all those who see it for it is not understandable sight. This Form allows the Void Walker to use all abilities without the Exhaustion debuff and allows them to use Mind Melt on Huge enemies. Mind Melt is only allowed to be used Three times in this form and cannot be used that day after the form ends without a penalty of 5 Exhaustion.

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