Base Class: Monk
A self taught brawler, your time in the underground fighting rings or pits of your city have taught you how to not only channel your own Ki to empower your abilities, but more importantly, how to manipulate the Ki of others in order to distort their natural abilities.
Monks of the Way of True Grit are masters at exploiting weakness in their enemies' natural energy flows. It is not uncommon to find monks of this order to be anarchistic in nature, opposing the structures in society, breaking down order at every opportunity.
The walkers of this way usually don simple clothes and attire, and they often conceal their faces with scarves made of the flags of cities and countries that they have caused disorder in, presenting themselves as the hidden bringers of chaos and societal destruction.
Forceful Technique
Starting when you choose this tradition at 3rd level, you can manipulate your enemy's body when you harness your own ki. Once per round, when you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose the following effect on that target:
- It must succeed on a Dexterity saving throw or become restrained.
Perfect Flow
Beginning at 6th level, you understand the natural flow of the life force moving through your enemies and how to redirect this to your benefit.
Once per round, when a creature succeeds on its (DC {{savedc:con}}) save in response to your Stunning Strike, you can spend 3 Ki points to use your reaction to force them to reroll the save as a (DC {{savedc:wis}}) save at disadvantage.
Rite of the Downtrodden
At 6th level, you gain the ability to extract Ki form your opponent to fuel your attacks. Once per turn if you hit an enemy with your Flurry of Blows, you can roll a d4. You regain expended uses of your Ki points up to what you rolled. You can use this feature a number of times equal to your Wisdom modifier. Your opponent must also make a Charisma save (DC {{savedc:cha}}) or loss the ability to cast spells of your roll x spell level or lower until the end of their next turn. You regain all expended uses when you finish a long rest.
State of Perfection
At 17th level, you gain the ability to go into a state of mental and physical perfection. During combat you can choose to spend 5 Ki points in order to activate this state for 1 minute.
Whilst in this state, you gain the following benefits:
- Your walking speed (while unarmored) doubles and you are unaffected by difficult terrain.
- Any save made against your Stunning Strike is made at disadvantage (this bypasses all saving throw effects, including effects such as Magical Resistance).
- You gain a flying speed equal to your movement speed.
- Your unarmored strikes deal 1d10 + your Dexterity modifier.
- You gain immunity to the following effects stunned, grappled, prone, charmed and frightened.
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