Base Class: Barbarian
The general sighed as the horn sounded. The ground shook. The sky trembled. There, sticking up above the troops like a banner, was a grim monstrosity of muscle and untamed fury that was certain to scatter his army. Their reputation preceded them, but even if it didn't, the barbarian who walked the Path of the Colossus commanded the battlefield's attention with their foreboding presence...
Massive warriors of unparalleled power, Path of the Colossus barbarians are as big and as strong as they come. Their bodies are transformed by their primal rages, making them larger and more mighty. However bulky and brawny they were before, their destructive fury unleashes a change in them that takes their stature and strength to unimaginable height. For one on the Path of the Colossus, it is a fight-or-fight instinct: they will stand their ground, and push past their limits for victory. Able to push around smaller creatures with impunity, they shape the battlefield to their liking and wreak havoc where they please. For most, the best they can hope to do is slow a Colossus down- but the resilience and tenacity of those on the path make even this a daunting task.
Colossal Stature
Starting when you choose this path at 3rd level, the primal magic you connect with during your rages invigorates you, unlocking a growth spurt that leaves you bigger and stronger. You become 25% taller and 100% heavier, though your Size class doesn't change. You count as a size larger when determining your Carry, Drag, and Push weights. Your Strength score and Strength score maximum increase by one.
Unstoppable Rage
Beginning at 6th level, your power and rage are still on the rise, and the titanic fury of your rages lets you shrug off and ignore petty attempts to slow you down and hold you in place. While raging, you ignore difficult terrain and effects from other creatures that reduce your speed and can't be grappled or restrained. Your Strength score and Strength score maximum increase by one.
Storm and Quake
Beginning at 10th level, your physical might is so great that by simply stomping or shouting you can buffet and offbalance creatures. You know and can cast the Gust cantrip and the Earth Tremor spell once during your turn as a bonus action. These do not count as magical and can be cast while raging; Strength is your spellcasting ability for them, you can cast them proficiency times each after a long rest. Your Strength score and Strength score maximum increase by one.
Legendary Resilience
Starting at 14th level, your brawn has reached its full potential, allowing you to power through conditions that would rattle others or stop them in their tracks. When you fail a saving throw against an effect that would Stun, Incapacitate, Paralyze, Charm, Frighten, knock you Prone or Exhaust you, you can instead reroll the saving throw with a Strength modifier bonus. You must use the new roll. You can use this feature proficiency times after a long rest. Your Strength score and Strength score maximum increase by one.
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