Base Class: Barbarian
The power of an ancient beast flows through your bloodline. A beast so ancient it can be traced back generations, with it granting power or, in rare cases, restrict the powers of an individual whose power can bring danger. A guardian Lion, a rage-fueled dragon, or maybe even a ice cold Sea Lion. An ancestral beast can come in many forms and is a powerful ally to any family who it has chosen.
The Beast can choose to give itself a corporeal form or it can remain hidden from view. An ancestral beast's power is directly linked to the amount of blood a user absorbs, also passively granting the user new powers that can only be achieved through a magical beast such as this.
Aspect of the Crucible: Beasts incarnation
Beginning at 3rd level, you may petition your ancestral beast to attack for you, clawing, roaring, or biting a foe.
Aspect of the Crucible: Beastial Presence
Starting when you choose this path at 6th level, you can summon the power of your ancestral spirit to the material world when you rage. While raging, you can summon the power of your Ancestral Beast to physically form on your back, alleviating the stress of battle and reinvigorate your body. During your rage, once per turn, you may be granted a bestial power.
Aspect of the True Beast: Earth Shaker
Beginning at 10th level, you can use your action to you raise your leg, empowered by your ancestral beast to shatter the earth around you. When you slam your foot upon the ground you shatter the floor beneath you. You send out a 20 foot sphere that renders the earth difficult, knocks a target prone, and deals 5d12 force damage damage to those in front of you.
Final Aspect: Horah Loux
Starting at 14th level, you may use your powers twice per rage (or twice per rage cycle), also allowing them to be used in lout of attacks.
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